Lorm Huckabee, Male Half-Orc [Permalink]
Personal [hide]
Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it, and sports empty pouches on his belt. His hair is always cut to a buzz. His face is scarred and worn.
Personality: He has always had a great fascination with Half-Orc culture. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and half-orc compassion
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Job, Religious. Occupation: Fisher
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 1100 gp.
Gargax Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has moderate length white crest. He has red eyes and a brown hat with a blue feather.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. When he's not drinking or sleeping the drinks off, he's doing singing.
History: His mother raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gargax grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gargax. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Nothing but the best is good enough for him; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic, Impeccable. Flaws: Antagonistic. Bonds: Nature, Criminal record. Occupation: Navigator
Voice: Italian accent
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 12)
Armor Class 12
Hit Points 37 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 1000 gp. Rich purple corundum (1500 gp). Obsidian (16 gp). Red spinel (120 gp). Fiery yellow corundum (1500 gp). Malachite (16 gp). Onyx (30 gp). Golden pearl (120 gp). Hematite (16 gp). 1 Minor magic item. 1 Minor magic item.
Bertram Clapham, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His moppish red hair is in a traditional bowl cut. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Bertram was born the youngest of three triplets. His childhood dream was to be a Bricklayer, but he was a colossal failure. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.
Motivation: Doesn't want to be a Cartwright and was forced into it by his family; and sabotage a competitor
Ideals: Athletic, Entrepeneur. Bonds: Attractive, Family, Job. Occupation: Cartwright
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Elaim Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a violet vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His head has been shaved. His eyes, though not visible through his cowl, are hazel.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now mingles about in high society.
Motivation: He is greedy; and he is compelled to act according to his religious beliefs
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Spy
Voice: Sleepy voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 12)
Armor Class 13
Hit Points 105 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 18 (+4) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arumawann Folkor, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of the sun god around his neck, and a scimitar on his belt. His blonde hair is long and unkept. His face is scarred and worn.
Personality: He never swears and excessively uses polite adverbs when speaking. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in the west, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to get laid; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Immigrant, Has a crush. Occupation: Brewer
Voice: Smooth and feminine
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 38 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Draconic, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 100 gp.
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