Delebean Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He is tall, broad shouldered and powerfully built. His chestnut hair is singed and shortened. His eyes are violet.
Personality: He acts crazy and hedonistic. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a Stableman, his father struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Mason.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Hedonist, Secretive. Bonds: Poor, Job. Occupation: Mason
Voice: Soothing and warm
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 9)
Armor Class 11
Hit Points 47 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Orc
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 1700 gp. Star ruby (900 gp). 1 Minor magic item. 1 Minor magic item.
Trym Quinton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is kept up in a ponytail inside a small hat. He is baby faced.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is an amazing painter.
History: Born in a small village he learned the ways of the warrior from his mother. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to find somewhere to settle down
Ideals: Gifted, Fighting. Flaws: Mundane. Bonds: Immigrant, Criminal record. Occupation: Laborer
Voice: Booming voice
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Minor magic item.
Flame Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses well, typically a more casual-formal manner. His orange fur is thinning but still full. His amber unseeing eyes seem to look past you.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Layabout father left him crippled. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Tabaxi compassion; and doesn't want to be a fisher and was forced into it by his family
Ideals: Gifted. Flaws: Disease, Racist, Secretive. Bonds: Attractive. Occupation: Fisher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 6000 sp. Blue quartz (16 gp). Deep blue spinel (600 gp). Tiger eye turquoise (16 gp). Hematite (16 gp).
Trym Fahrend, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting clothing which further accentuates his frame. His white hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He misses his home and complains about the freezing weather, even in summer.
History: Trym was born the youngest of three triplets. His family was turned out during the war. He and his family wandered west to less war torn lands. He has been saving his money to try and buy his brother's freedom.
Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter
Ideals: Athletic, Artistic. Flaws: PTSD. Bonds: Attractive, Immigrant, Family. Occupation: Guard
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Sylvan, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Deep green spinel (110 gp). Smoky quartz (80 gp). 1 Masterwork Light steel shield.
Stannor Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: This eastern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His clothes are grease stained in places. His blonde hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is overprotective of those who hire his services. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Flaws: Insane. Bonds: Poor, Immigrant, Guardian, Adventurer. Occupation: Knight
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp. Amber (80 gp).
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