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NPC Generator

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Advanced [show]


Delebean Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He is tall, broad shouldered and powerfully built. His chestnut hair is singed and shortened. His eyes are violet.

Personality: He acts crazy and hedonistic. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Stableman, his father struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Mason.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Hedonist, Secretive. Bonds: Poor, Job. Occupation: Mason

Voice: Soothing and warm

Attributes [hide]

Delebean Gobblefirn, Male Gnome Warrior 9
Small (3'7") Gnome, Chaotic Good (CR 9)
Armor Class 11
Hit Points 47 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)15 (+2) 9 (-1)17 (+3)
Skills Persuasion +6, Survival +2
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Orc
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 1700 gp. Star ruby (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is kept up in a ponytail inside a small hat. He is baby faced.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is an amazing painter.

History: Born in a small village he learned the ways of the warrior from his mother. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to find somewhere to settle down

Ideals: Gifted, Fighting. Flaws: Mundane. Bonds: Immigrant, Criminal record. Occupation: Laborer

Voice: Booming voice

Attributes [hide]

Trym Quinton, Male Human Ranger 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Deception +5, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Flame Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, typically a more casual-formal manner. His orange fur is thinning but still full. His amber unseeing eyes seem to look past you.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Layabout father left him crippled. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Tabaxi compassion; and doesn't want to be a fisher and was forced into it by his family

Ideals: Gifted. Flaws: Disease, Racist, Secretive. Bonds: Attractive. Occupation: Fisher

Voice: Tuts and clicks tongue

Attributes [hide]

Flame Treat, Male Tabaxi Warrior 5
Medium (5'5") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)13 (+1) 14 (+2)12 (+1)
Skills Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp. Blue quartz (16 gp). Deep blue spinel (600 gp). Tiger eye turquoise (16 gp). Hematite (16 gp).


Social Check DCs


Trym Fahrend, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting clothing which further accentuates his frame. His white hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He misses his home and complains about the freezing weather, even in summer.

History: Trym was born the youngest of three triplets. His family was turned out during the war. He and his family wandered west to less war torn lands. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter

Ideals: Athletic, Artistic. Flaws: PTSD. Bonds: Attractive, Immigrant, Family. Occupation: Guard

Voice: Farmer accent

Attributes [hide]

Trym Fahrend, Male Half-Elf Ranger 3
Medium (5'5") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)16 (+3) 16 (+3)13 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Sylvan, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Deep green spinel (110 gp). Smoky quartz (80 gp). 1 Masterwork Light steel shield.


Social Check DCs


Stannor Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His clothes are grease stained in places. His blonde hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is overprotective of those who hire his services. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Flaws: Insane. Bonds: Poor, Immigrant, Guardian, Adventurer. Occupation: Knight

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Stannor Tosscobble, Male Halfling Barbarian 1
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)10 (+0) 18 (+4)13 (+1)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp. Amber (80 gp).


Social Check DCs

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