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Advanced [show]


Az-Bror Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man is renowned for his bright green suits and hats and is in decent physical shape. He has done his best to style his golden hair to look like a famous performer. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He enjoys reading and quiet.

History: Gifted from a young age, Az-Bror studied abroad. Brilliant and gifted he never wanted to apply himself. He has never given up on his singing dream.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Logical, Gifted, Artistic. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Layabout

Voice: Thin and wheezing

Attributes [hide]

Az-Bror Gracey, Male Half-Orc Warrior 5
Medium (5'6") Half-Orc, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)9 (-1) 10 (+0)9 (-1)
Skills Nature +2, Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 100 gp. Red garnet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ogg Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: This dark-skinned male is well dressed, constantly wearing a black suit, brown shirt, and violet tie. He is tall, broad shouldered and powerfully built. His red hair has been sun bleached extensively. His eyes are brown and beady.

Personality: Confrontational and typically high on some drug or another. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of western immigrants he idolized his father. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ogg took refuge in the ruined castle and found the beat up scythe and armor he uses now. He left for the west, certain he would find work there.

Motivation: To prove his worth to the world.

Ideals: Justice. Flaws: Ugly, Addict. Bonds: Immigrant, Nature. Occupation: Bricklayer

Voice: Old Prospector

Attributes [hide]

Ogg Brandon, Male Half-Orc Wizard 7
Medium (6'7") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)8 (-1) 13 (+1)10 (+0)
Skills Athletics +4, History +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Zook Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. He has a small bristly mustache and wavy silver hair. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.

Motivation: He's attracted to the PC; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Professionalism. Flaws: Insane. Bonds: Criminal record, Nature, Immigrant, Has a crush. Occupation: Actor

Voice: Loud with bravado

Attributes [hide]

Zook Garrick, Male Gnome Rogue 6
Small (3'2") Gnome, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 43 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4

Possessions: 100 gp. Blue sapphire (700 gp). Pink pearl (160 gp). Blue sapphire (700 gp). Malachite (6 gp).


Social Check DCs


Calcitro Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His auburn hair is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A friendly and beautiful Halfling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Weaver father left him crippled. Since then, he has sought to make the best of life.

Motivation: His religion dominates his actions.

Ideals: Optimist. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Blacksmith

Voice: Italian accent

Attributes [hide]

Calcitro Underfoot, Male Halfling Bard 3
Small (3'4") Halfling, Neutral Evil (CR 3)
Armor Class 15
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)10 (+0) 14 (+2)18 (+4)
Skills Acrobatics +6, Arcana +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 3200 sp.


Social Check DCs


Zaffrab Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His hair is cut close to his head. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Masseuse born in the past three hundred years. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Born to a pair of adventurers, Zaffrab grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To pay off his debts; and expand his business

Ideals: Artistic. Bonds: Attractive, Job, Adventurer, Debt. Occupation: Masseuse

Voice: Speaks with lips pursed

Attributes [hide]

Zaffrab Murnig, Male Gnome Cleric 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)12 (+1) 14 (+2)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs

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