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NPC Generator

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Advanced [show]


Oriax Pain, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. He has styled his silver hair well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. He was granted arcane powers by his dying sister.

Motivation: To be a Spice Merchant again; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Logical, Gifted, Athletic. Bonds: Job. Occupation: Stylist

Voice: Stutters

Attributes [hide]

Oriax Pain, Male Tiefling Barbarian 2
Medium (5'6") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 11
Languages Common, Giant, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 340 gp. Amethyst (160 gp). Pink pearl (160 gp).


Social Check DCs


Nicor Blame, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fancy black suit. He keeps his silver hair in a flapper bob. He is baby faced.

Personality: He is overprotective of those who hire his services. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Revenge; and his religion dominates his actions

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Guardian, Religious, Enemies. Occupation: Server

Voice: Can't modulate volume

Attributes [hide]

Nicor Blame, Male Tiefling Expert 8
Medium (6'2") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 25 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)10 (+0) 13 (+1)16 (+3)
Skills Arcana +3, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Gale Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing the road beaten gear of a warrior. His fur is white and very short. His eyes are amber and catlike.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His father raised him in a mountain cabin. After coming to the age of reason, Gale took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he seems to be bored by most things

Ideals: Fighting, Athletic, Gifted. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Ruler

Voice: Timid voice

Attributes [hide]

Gale Of Claws, Male Tabaxi Expert 4
Medium (5'2") Tabaxi, Lawful Good (CR 4)
Armor Class 14
Hit Points 6 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 8 (-1)12 (+1) 8 (-1)13 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 30000 cp.


Social Check DCs


Shedinn Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses like a well dressed Locksmith does. His crest is gold and curly. His eyes are red and he is always smoking a pipe.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is lazy, self-centered, vain, and jealous.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Locksmith like his mother before him.

Motivation: Further expansion of business; and balancing his hectic life and new locksmith responsibilities is difficult

Flaws: Depressed, Selfish, Disease. Bonds: Job. Occupation: Locksmith

Voice: Irish accent

Attributes [hide]

Shedinn Norixius, Male Dragonborn Fighter 8
Medium (6'5") Dragonborn, Lawful Good (CR 8)
Armor Class 12
Hit Points 69 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)10 (+0) 16 (+3)15 (+2)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Gunter Windsor, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is typically in his Mason uniform. His head has been shaved. He has gleaming, smiling blue eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Energy wise he seems alert and responsive.

History: Gunter was raised in a hard working conservative environment. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He tends to his Mason job now, and dutifully fulfills any obligations he has.

Motivation: To be a Mercenary again; and balancing his hectic life and new mason responsibilities is difficult

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Poor, Enemies. Occupation: Mason

Voice: Soothing and warm

Attributes [hide]

Gunter Windsor, Male Human Cleric 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 90 gp.


Social Check DCs

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