Lance Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miner arts, while his mother instructed him in etiquette, music and courtly manner. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He got away from his former life and has fallen to alcoholism.
Motivation: He uses money and sex appeal to get what he needs; and his religion dominates his actions
Flaws: Mundane, Addict. Bonds: Attractive, Rich, Religious. Occupation: Miner
Voice: German accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 105 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 18 (+4) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 500 gp. Black pearl (1600 gp). Sardonyx (30 gp). Golden pearl (60 gp). Lapis lazuli (7 gp). Rock crystal (30 gp). Chalcedony (30 gp). Blue sapphire (400 gp). Carnelian (30 gp). 1 Minor magic item. 1 Minor magic item.
Ogthrak Beckwith, Male Half-Orc [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears just a violet suit. His blonde hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Ogthrak was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Ogthrak's father didn't care for him much, and the feeling was mutual. He's also a talented Courier, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Healer responsibilities is difficult.
Ideals: Gifted. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Job. Occupation: Healer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 26 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 11 (+0) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
Possessions: 1000 gp.
Glim Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of strength around his neck, and a dagger on his belt. He has a very tight haircut. His skin is flawless and his green eyes scan people very quickly.
Personality: Glim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in the east. He moved from fad to fad and when he turned 15 he discovered music. He left for the east, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Fighting, Artistic, Gifted. Bonds: Attractive, Immigrant. Occupation: Fisher
Voice: Hissing voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 6)
Armor Class 13
Hit Points 55 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Goblin
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4
Possessions: Just what you see.
Nicor Fealty, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in an above average manner. He wears his chestnut hair down. His red eyes dart from person to person to random spaces in the air.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. The war was a terrible time for him, and Nicor does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a poor family in the city he treasured whatever gifts he got. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hasn't been sleeping well lately.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Flaws: Insomniac, Depressed. Bonds: Attractive, Military, Poor. Occupation: Bellfounder
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 13)
Armor Class 11
Hit Points 67 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 18 (+4) | 20 (+5) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
Possessions: 300 pp. Zircon (20 gp). Aquamarine (700 gp). Coral (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tricking Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. He wears his yellow fur up. His copper eyes peer out from beneath his deerstalker black hat.
Personality: Tricking is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised in a white middle class family as the only child. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He inherited the family business which he has now maintained for 15 years.
Motivation: Sabotage a competitor; and expand his business
Ideals: Extrovert, Professionalism. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Farmer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 9)
Armor Class 12
Hit Points 33 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Halfling, Gnome, Giant
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!