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Advanced [show]


Radomir Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a clover on it. He wears his golden hair up. His eyes are green and he is always smoking a pipe.

Personality: He likes to make people angry or surprised. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Radomir was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To prove his worth to the world; and wishes to resurrect an old love

Flaws: Antagonistic, Impulsive. Bonds: In love, Family, Job. Occupation: Glassblower

Voice: High pitched and raspy

Attributes [hide]

Radomir Brightmoon, Male Halfling Druid 13
Small (2'11") Halfling, Neutral Evil (CR 13)
Armor Class 13
Hit Points 70 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)11 (+0) 14 (+2)16 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465544

Possessions: 3000 gp. An abacus with copper, silver and gold markers (150 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Solid gold idol (300 gp). Jeweled electrum ring (6000 gp). Black velvet mask with numerous citrines (150 gp). Cloth of gold vestments (150 gp). An abacus with copper, silver and gold markers (150 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Fargrim Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his quarterstaff, and sports empty pouches on his belt. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are blue and catlike.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: When he was but 5 years old his parents immigrated from the south. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He seems to be bored by most things.

Flaws: Mundane. Bonds: Religious, Immigrant. Occupation: Carpenter

Voice: Shortens vowels

Attributes [hide]

Fargrim Graybeard, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)12 (+1) 10 (+0)9 (-1)
Skills Insight +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 800 sp.


Social Check DCs


Gunter Skelton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and is typically in his Mercenary uniform. His right hand appears badly burned and disfigured. He wears his black hair down. He has gleaming, smiling green eyes.

Personality: He is very quiet and rarely speaks above a whisper. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Mercenary business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Mercenary. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Seamstress again.

Flaws: Shy, Impulsive. Bonds: Job, Religious. Occupation: Mercenary

Voice: Speaks with back of mouth

Attributes [hide]

Gunter Skelton, Male Human Fighter 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shump Tinley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a penchant for wearing a ring with an oversized opal on his right hand. His black hair, when down, is lengthy. His eyes, though not visible through his cowl, are hazel.

Personality: He will rave to anyone who will listen. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Gardener for the past few years.

Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job

Flaws: Insane, Impulsive. Bonds: Rich, Military, Job, Adventurer. Occupation: Gardener

Voice: Shortens vowels

Attributes [hide]

Shump Tinley, Male Half-Orc Monk 7
Medium (6'4") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 69 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)11 (+0) 16 (+3)11 (+0)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 500 gp. Citrine (50 gp). Peridot (50 gp). Rhodochrosite (8 gp).


Social Check DCs


Theodoric Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a hammer on his belt. He is physically well-built. His long chestnut hair is drawn into a two foot long braid. His skin is flawless and his brown eyes scan people very quickly.

Personality: Always inclined to offer people food he seems plenty friendly. As long as the job gets done he does not care how it got done.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Philantrophist, Professionalism. Bonds: Attractive, Rich. Occupation: Sculptor

Voice: French accent

Attributes [hide]

Theodoric Mitchell, Male Human Expert 7
Medium (5'11") Human, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)17 (+3) 18 (+4)13 (+1)
Skills Arcana +6, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Giant, Celestial, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs

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