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Azzakh Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a colorful flower in his copper crest. His eyes are gold.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the west to a Ploughman, Azzakh learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He inherited the family business which he has now maintained for 9 years.

Motivation: Expand his business.

Ideals: Fighting, Athletic, Optimist. Bonds: Attractive, Job. Occupation: Ploughman

Voice: High pitched, excited

Attributes [hide]

Azzakh Vangdondalor, Male Dragonborn Adept 3
Medium (6'8") Dragonborn, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)8 (-1) 10 (+0)13 (+1)
Skills History +1, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. Rhodochrosite (13 gp). Aquamarine (800 gp). Red garnet (50 gp).


Social Check DCs


Tree Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a simple yellow robe with black stripes complete with hood. His fur is cinnamon and curly. His eyes are a pleasant copper.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Tree studied abroad. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Tree took refuge in the old dungeon and found the beat up club and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Shipwright.

Ideals: Gifted. Bonds: Attractive, Criminal record, Nature, Has a crush. Occupation: Map Maker

Voice: pre-pubescent

Attributes [hide]

Tree Of Spirit, Male Tabaxi Bard 5
Medium (5'6") Tabaxi, Neutral Evil (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills History +5, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 500 gp.


Social Check DCs


Oriax Laughter, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of the four houses of cards on his torso. His purple hair is still thick. His thin eyebrows rest above his beady gold eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great joy in being the best Bounty Hunter in town.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bounty Hunter arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Bounty Hunter.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Flaws: Ugly, Sensitive. Bonds: Job, Rich, Adventurer. Occupation: Bounty Hunter

Voice: Tuts and clicks tongue

Attributes [hide]

Oriax Laughter, Male Tiefling Aristocrat 3
Medium (6'1") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)16 (+3) 13 (+1)18 (+4)
Skills Investigation +5, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp.


Social Check DCs


Richard Soames, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses like a well dressed Merchant does, he is not a threatening figure. His hair is always cut to a buzz. He has gleaming, smiling green eyes.

Personality: Richard wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Gifted from a young age, Richard studied abroad. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Ideals: Disciplined, Gifted. Bonds: Job, Adventurer, Family. Occupation: Merchant

Voice: Farmer accent

Attributes [hide]

Richard Soames, Male Human Cleric 10
Medium (5'0") Human, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 65 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 11 (+0)15 (+2) 16 (+3)12 (+1)
Skills Acrobatics +6, Religion +6
Senses Passive Perception 13
Languages Common, Goblin, Celestial
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156443320

Possessions: 1 Minor magic item.


Social Check DCs


Odo Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a slight overbite and is overall scrawny. He wears a deerstalker hat to cover his moderate length golden hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Around other people he will do his best to conceal his emotions and appear jolly.

History: He got into the Engraver business at a young age. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.

Motivation: Sabotage a competitor.

Ideals: Justice, Gifted. Flaws: Shy. Bonds: Rich, Job. Occupation: Engraver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Odo Blythe, Male Human Warrior 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)15 (+2) 17 (+3)17 (+3)
Skills Deception +5, History +4
Senses Passive Perception 13
Languages Common, Giant, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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