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Advanced [show]


Krimmon Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He wears a fancy grey suit. He wears his white hair down. His eyes are likewise hazel.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Krimmon was born with his mother's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their daughter. He worked as a Guard, and he later adopted a second daughter.

Motivation: His religion dominates his actions; and someone believes him a fraud

Ideals: Joker. Bonds: Attractive, In love, Religious, Family, Enemies. Occupation: Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Krimmon Swiftwhistle, Male Halfling Ranger 2
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 16 (+3)8 (-1)
Skills Athletics +4, Intimidation +1
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 cp.


Social Check DCs


Ortegar Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large tan mantle and cape that has been intricately interwoven into his blue robe. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is extraordinarily eccentric. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ortegar took refuge in the ruined castle and found the beat up scythe and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane. Bonds: Enemies, Immigrant, Nature. Occupation: Guard

Voice: Timid voice

Attributes [hide]

Ortegar Thorngage, Male Halfling Rogue 3
Small (3'0") Halfling, Chaotic Good (CR 3)
Armor Class 14
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Intimidation +5, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Damien Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has a large brown mantle and cape that has been intricately interwoven into his black robe. His chestnut hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Extrovert. Flaws: Ugly. Bonds: Slave. Occupation: Spice Merchant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Damien Goodearth, Male Halfling Barbarian 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 64 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 14 (+2)16 (+3)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. Chrysoprase (70 gp). Sard (70 gp). Obsidian (5 gp). Deep blue spinel (1000 gp).


Social Check DCs


Quarethon Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears his rusty crest up. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He is extraordinarily eccentric. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the east

Ideals: Joker, Entrepeneur, Fighting. Flaws: Ugly, Insane. Occupation: Barkeep

Voice: Breathy voice

Attributes [hide]

Quarethon Nemmonis, Male Dragonborn Expert 9
Medium (6'1") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 61 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)14 (+2) 12 (+1)13 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 13000 sp. Embroidered silk and velvet mantle with numerous moonstones (1200 gp).


Social Check DCs


Pog Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a rose on it. His auburn hair is cut short. His eyes, though not visible through his cowl, are blue.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: When he was but 6 years old his parents immigrated from the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and he is a bit of a kleptomaniac

Flaws: Ugly, Secretive, Shy. Bonds: Immigrant, Military. Occupation: Interpreter

Voice: Aggressive tone

Attributes [hide]

Pog Gobblefirn, Male Gnome Warlock 1
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)10 (+0) 12 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Just what you see.


Social Check DCs

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