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Advanced [show]


Trym Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a black coat over a grey low-cut shirt, and a feathered hat upon his head. His golden hair and beard is wavy and long. He is baby faced.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He feeds upon the attention of others.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Trym took refuge in the large cave and found the beat up greataxe and armor he uses now. He now mingles about in high society.

Motivation: Someone believes him a fraud; and money/treasure

Ideals: Optimist. Bonds: Attractive, Nature, Rich, Enemies. Occupation: Jeweler

Voice: Low range voice

Attributes [hide]

Trym Harper, Male Half-Elf Paladin 3
Medium (5'3") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)11 (+0) 10 (+0)13 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 10 pp.


Social Check DCs


Andram Aid, Male Tiefling [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears yellow leather gloves, a yellow jacket, and tight pants. He has wavy red hair. He has red eyes.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He struck the Carter job and began his own company from there.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Poor, Job. Occupation: Carter

Voice: Aggressive tone

Attributes [hide]

Andram Aid, Male Tiefling Rogue 5
Medium (5'0") Tiefling, Neutral Evil (CR 5)
Armor Class 10
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)18 (+4) 14 (+2)15 (+2)
Skills History +7, Insight +5
Senses Passive Perception 12
Languages Common, Undercommon, Giant, Druidic, Terran
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 300 gp. Deep blue spinel (900 gp). Deep blue spinel (900 gp). Silver pearl (150 gp). Emerald (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in a clean white cloak covering his clean studded leather. His hair is short and silver. His violet eyes dart from person to person.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. He struck the Gardener job and began his own company from there.

Motivation: A rival would like him out of the picture.

Flaws: Insane, Mundane. Bonds: Job, Criminal record, Religious. Occupation: Gardener

Voice: Slow speaker

Attributes [hide]

Gilbert Wellington, Male Human Expert 11
Medium (5'11") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 55 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)13 (+1) 18 (+4)14 (+2)
Skills Persuasion +6, Sleight of Hand +6
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 1400 gp. Large well-done wool tapestry (600 gp). A small bag of saffron. (20 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Silver comb with moonstones (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A delicate silver chain set with a tourmaline (20 gp).


Social Check DCs


Thervan Floshem, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fighting clothing, which leaves very little to the imagination. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Thervan is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can't help but pocket interesting objects he comes across

History: He was born several months after his father was called into army service. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Thervan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thervan. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and wants to work out more often

Ideals: Fighting, Athletic, Extrovert. Bonds: Criminal record, Military. Occupation: Bowyer

Voice: Can't modulate volume

Attributes [hide]

Thervan Floshem, Male Elf Ranger 3
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)15 (+2) 8 (-1)16 (+3)
Skills Medicine +1, Religion +4
Senses Passive Perception 9
Languages Common, Elven, Giant, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp.


Social Check DCs


Heward Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow broad hat and yellow clothes. He is physically well-built. He has styled his chestnut hair well, parting it to the right. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His job bores him to no end. He has decided to make it more interesting.

History: Heward lived on a farm with his father, near the main road leading to a nearby town. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has recently gotten a pet goose that steals things from people.

Motivation: To unite with his sister; and money/treasure

Bonds: Job, Adventurer, Criminal record, Family, Rich. Occupation: Shipwright

Voice: Soothing and warm

Attributes [hide]

Heward Barlow, Male Human Fighter 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs

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