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Advanced [show]


Norman Shelly, Male Human [Permalink]

Personal [hide]

Description: A 5'8" southern man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is golden and curly. He has gleaming, smiling hazel eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Sold as a small child to a brothel owner, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac.

Flaws: PTSD. Bonds: Attractive, Religious, Criminal record, Mentor. Occupation: Barrister

Voice: Speaks fast with a slight lisp

Attributes [hide]

Norman Shelly, Male Human Ranger 9
Medium (5'8") Human, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 44 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)14 (+2) 12 (+1)13 (+1)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Elven, Druidic
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: Malachite (7 gp). Amethyst (40 gp). Lapis lazuli (7 gp). Amethyst (40 gp). Black star sapphire (700 gp). Obsidian (7 gp).


Social Check DCs


Hupe Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses well, typically a more casual-formal manner. With bright golden hair and a scraggly beard. He wears a mask on his face.

Personality: Hupe wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Military, Adventurer. Occupation: Dilettante

Voice: Mumbles to self between sentences

Attributes [hide]

Hupe Wildcloak, Male Halfling Commoner 9
Small (3'0") Halfling, Neutral Evil (CR 9)
Armor Class 11
Hit Points 31 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)16 (+3) 13 (+1)14 (+2)
Skills Athletics +4, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Elven, Ignan
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +3

Possessions: 120 pp. Tiger eye turquoise (6 gp). Bloodstone (70 gp). Deep blue spinel (1200 gp). Zircon (70 gp). Star ruby (1200 gp). Eye agate (6 gp).


Social Check DCs


Pelt Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized brown coat. His fur is cut close to his head. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the north his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pelt fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants him found

Ideals: Fighting, Extrovert. Bonds: Poor, Mentor. Occupation: Laborer

Voice: Italian accent

Attributes [hide]

Pelt Treat, Male Tabaxi Commoner 3
Medium (5'7") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)16 (+3) 9 (-1)17 (+3)
Skills Insight +1, Performance +5
Senses Passive Perception 9
Languages Common, Orc, Auran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Paggen Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear ponchos typically of a light yellow in addition to tight pants. His hair is long and brown with streaks of white, and is pulled back with small yellow clips. His beard is white, braided, and well cared for. His half smiles and brown eyes are beguiling and draw you in.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: When he was but 3 years old his parents immigrated from the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Brewer job and began his own company from there.

Motivation: Gnomish compassion; and sabotage a competitor

Ideals: Optimist, Joker. Flaws: Racist. Bonds: Attractive, Immigrant, Job. Occupation: Brewer

Voice: Australian accent

Attributes [hide]

Paggen Gobblefirn, Male Gnome Rogue 5
Small (3'3") Gnome, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 16 (+3)14 (+2)
Skills Athletics +4, History +5
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morgran Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is short and black. His brown eyes dart from person to person to random spaces in the air.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Energy wise he seems alert and responsive.

History: The child of a Sailor, who enjoyed hunting, Morgran was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has achieved small success as a Mercenary.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Optimist, Professionalism. Bonds: Rich, Nature, Job. Occupation: Mercenary

Voice: Raspy

Attributes [hide]

Morgran Durthane, Male Dwarf Commoner 6
Medium (4'1") Dwarf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 15 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)17 (+3) 16 (+3)14 (+2)
Skills Investigation +6, Survival +6
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Infernal, Elven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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