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Advanced [show]


Skak Tewksbury, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries a battered sword and tarnished mace as well. His silver hair is styled in orderly dreadlocks. His eyes are a pleasant brown.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: A powerful necromancer made him what he is. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by illithids. Skak was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Philantrophist. Bonds: Poor, Enemies, Mentor. Occupation: Engraver

Voice: Aggressive tone

Attributes [hide]

Skak Tewksbury, Male Half-Orc Rogue 15
Medium (6'4") Half-Orc, Lawful Evil (CR 15)
Armor Class 10
Hit Points 65 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills Deception +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +10 / 4d8+5, Ranged +5 / 4d8+0, Grapple +5

Possessions: An abacus with copper, silver and gold markers (130 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Old masterpiece painting (1800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Silver ewer (20 gp). Finely wrought small gold bracelet (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Medium magic item.


Social Check DCs


Enialis Holimion, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears silk and lounges about seductively. His hair is short and brown. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: While he acts the brute, he is far gentler than he would appear. He plays an instrument quite well.

History: He was born the only child of a wealthy merchant. Enialis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and retire the richest man in the west

Ideals: Fighting, Artistic, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Laborer

Voice: Scratchy, weak

Attributes [hide]

Enialis Holimion, Male Elf Monk 6
Medium (5'5") Elf, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)16 (+3) 16 (+3)8 (-1)
Skills History +6, Persuasion +2
Senses Passive Perception 13
Languages Common, Elven, Goblin, Undercommon, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Zaffrab Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries a battered flail and tarnished longsword as well. He has no hair. His eyes are amber and beady.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Zaffrab hails from a village terrorized by brigands. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Many brigands want him driven away; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Fighting, Opinionated. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Ploughman

Voice: Breathy voice

Attributes [hide]

Zaffrab Wildwander, Male Gnome Commoner 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)13 (+1) 15 (+2)14 (+2)
Skills Athletics +4, Deception +4
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4

Possessions: 300 gp. Silver comb with moonstones (800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). 1 Breastplate.


Social Check DCs


Seven Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a large red jacket. His orange fur is unkempt and raggedy. His green eyes are passionate and lively.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal music training, and achieved minor success. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Poor, Family, Military. Occupation: Fortune-teller

Voice: Laughs frequently while speaking

Attributes [hide]

Seven Mist, Male Tabaxi Warlock 6
Medium (6'1") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)14 (+2) 12 (+1)16 (+3)
Skills Perception +4, Performance +6
Senses Passive Perception 16
Languages Common, Celestial, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 5000 sp.


Social Check DCs


Naeris Floshem, Male Elf [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket. His black hair is matted, messy, and big. His eyes are green.

Personality: He is business-like. He takes instructions and follows them to the letter. He is an amazing painter.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To get a good night's sleep; and several ex partners dislike his way of doing things and want revenge

Ideals: Professionalism, Gifted. Flaws: Ugly, Insomniac. Bonds: Religious, Enemies. Occupation: Dyer

Voice: growls and snarls, animalistic

Attributes [hide]

Naeris Floshem, Male Elf Sorcerer 3
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)12 (+1) 13 (+1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: Just what you see.


Social Check DCs

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