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NPC Generator

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Advanced [show]


Cloud Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is typically in his Barber uniform. His white fur, when down, is lengthy. His eyes are likewise hazel.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of a Stableman, who enjoyed hunting, Cloud was taken on many hunting expeditions. He worked as a nervous Barber and found it very stressful. He has worked as a Barber like his mother before him.

Motivation: He doesn't get along with people that don't share his tastes; and expand his business

Ideals: Impeccable, Entrepeneur. Flaws: Impulsive. Bonds: Job, Nature. Occupation: Barber

Voice: Mousy voice

Attributes [hide]

Cloud Thundercloud, Male Tabaxi Paladin 1
Medium (5'9") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)15 (+2) 15 (+2)16 (+3)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 130 gp. Lapis lazuli (12 gp).


Social Check DCs


Salasar Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a grey broad hat and grey clothes, and he perpetually has his hand crossbow ready. He wears a broad hat to cover his moderate length silver crest. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born at the edge of vast island. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Salasar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down; and he wants revenge against drow

Ideals: Fighting, Joker, Gifted. Flaws: Mundane. Bonds: Enemies, Nature. Occupation: Sage

Voice: Jamaican accent

Attributes [hide]

Salasar Kimbatuul, Male Dragonborn Warlock 1
Medium (6'6") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 16 (+3)11 (+0) 12 (+1)16 (+3)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 200 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Râsh Addington, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a brown poncho over his likewise colored trousers and shirt. His silver hair is drawn into a tight pony tail with a rose scrunchie. His amber eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Râsh was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. One day when Râsh was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Râsh was heart-stricken from the event, and his mother started working long hours to provde for them. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has a crush on the local Cartwright; and an old rival family wants him found

Ideals: Persistence. Flaws: PTSD. Bonds: Family, Poor, Has a crush. Occupation: Merchant

Voice: Pronounces O like U

Attributes [hide]

Râsh Addington, Male Half-Orc Expert 7
Medium (5'6") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)9 (-1) 16 (+3)14 (+2)
Skills Investigation +2, Survival +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 400 gp. Star ruby (500 gp). Golden yellow topaz (900 gp). Pink pearl (60 gp).


Social Check DCs


Great Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is generally well dressed albeit a few years behind the times. He sports a flattop fur cut. He has gleaming, smiling amber eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Great was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. After coming to the age of reason, Great took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Gifted. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Map Maker

Voice: Rolls R's

Attributes [hide]

Great Of Ale, Male Tabaxi Rogue 10
Medium (5'11") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 79 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)13 (+1) 14 (+2)12 (+1)
Skills Deception +5, Survival +6
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 90 pp. Banded agate (8 gp). Moss agate (8 gp). Black pearl (300 gp). Deep blue spinel (300 gp). Red spinel (90 gp). Deep blue spinel (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morgran Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a skull on it. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Joker, Logical. Flaws: Shy, Insane. Bonds: Attractive. Occupation: Mason

Voice: Puts emphasis on the wrong words

Attributes [hide]

Morgran Dankil, Male Dwarf Monk 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 12 (+1)8 (-1)
Skills History +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 230 gp.


Social Check DCs

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