Dûgz Quinton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing the road beaten gear of a warrior. His black hair is kept up in a ponytail inside a feathered hat. His eyes are likewise green.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: From birth he was tutored by a cruel and relentless mentor. He was taken as a slave by a traveling circus and forced to perform He has been a successful dealer in antiques buying low and selling high.
Motivation: To clean up the streets; and to protect his home
Ideals: Fighting, Artistic, Entrepeneur. Bonds: Mentor, Slave, Guardian. Occupation: Mercenary
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 11)
Armor Class 13
Hit Points 88 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Sylvan, Auran
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1300 gp. Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Large well-done wool tapestry (200 gp).
Purban Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is wearing a long, blue, dusty cloak. His skin is also unnaturally pale. His blonde hair, when down, is lengthy. His green unseeing eyes seem to look past you.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to trick people and travel the world for free.
Motivation: To find somewhere to settle down.
Ideals: Impeccable. Flaws: Ugly, Disease, Mundane. Bonds: Criminal record, Poor. Occupation: Sailor
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 8)
Armor Class 14
Hit Points 51 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 900 gp.
Trey Ryley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and carries greataxes. He sports a long brown beard, and similarly colored long hair. He has several tiny ruby earrings on each ear.
Personality: While he acts the brute, he is far gentler than he would appear. He does not trust anyone and sleeps with one eye open.
History: Gifted from a young age, Trey studied abroad. He struck it rich when he found rare goods in large quantities. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter
Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Rich, Guardian, Family. Occupation: Shipwright
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp. 1 Banded mail.
Spear Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, black cloak. His black fur is slicked back into a classic pompadour. His hazel eyes lackadaisically let the world flow into them.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Animals are drawn to him, and he is able to talk to them.
History: Spear was raised in a hard working conservative environment. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He left for the north, certain he would find work there.
Motivation: To settle down with his crush; and balancing his hectic life and new mason responsibilities is difficult
Ideals: Athletic, Gifted. Bonds: Job, Immigrant, Enemies, Has a crush. Occupation: Mason
Voice: Russian accent
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 7)
Armor Class 10
Hit Points 23 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 50 pp.
Solomon Colton, Male Human [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress). He has a penchant for wearing a ring with an oversized ruby on his left hand. He sports a long white beard, and similarly colored long hair. He wears crescent spectacles with a black brim.
Personality: His tongue was cut out and he uses sign language. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Ideals: Gifted. Flaws: Disease. Bonds: Rich, Job, Adventurer. Occupation: Map Maker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 130 gp.
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