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Advanced [show]


Altho TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male wears silk and lounges about seductively. He is tall, broad shouldered and powerfully built. He sports a long chestnut beard, and similarly colored long hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Altho was raised in a hard working conservative environment. He worked as a nervous Masseuse and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Attractive, Job. Occupation: Masseuse

Voice: Booming voice

Attributes [hide]

Altho TellPenny, Male Halfling Sorcerer 5
Small (3'0") Halfling, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 24 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Animal Handling +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 2000 sp. Iolite (80 gp). Eye agate (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anverth Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and pastel, and wears rings and necklaces with large, colorful gems. He carries with him a set of hand crossbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His golden hair is greasy and uncared for. He has a tattooed face.

Personality: He loves telling others what to do and how they should feel about things. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Sold as a small child to a necromancer, Anverth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anverth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Opinionated, Justice. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Beggar

Voice: Spits words with contempt

Attributes [hide]

Anverth Albaratie, Male Gnome Warlock 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)11 (+0) 16 (+3)18 (+4)
Skills Religion +2, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 500 gp. Coral (40 gp). Amethyst (40 gp). 1 Minor magic item.


Social Check DCs


Ozyman Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears silk and lounges about seductively. He has wavy brown hair. He wears crescent spectacles with a black brim.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, Ozyman studied abroad. Like his mother and his sister before him, after school he went straight into learning to become a Fisher. He tends to his Fisher job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Ideals: Impeccable, Gifted, Entrepeneur. Bonds: Attractive, Job. Occupation: Fisher

Voice: Sensual and smooth

Attributes [hide]

Ozyman Fatrabbit, Male Halfling Commoner 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 19 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)15 (+2) 15 (+2)12 (+1)
Skills Deception +4, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Terran, Gnome
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. Red spinel (70 gp). Star rose quartz (70 gp). Red garnet (70 gp). Black pearl (300 gp). 1 Minor magic item.


Social Check DCs


Gilbert Shirley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his black hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by drow. Gilbert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He is greedy; and he's repulsed by the pc

Flaws: Insomniac, Ugly, Antagonistic. Bonds: Adventurer, Rich, Enemies. Occupation: Painter

Voice: Prounounces S like Z

Attributes [hide]

Gilbert Shirley, Male Human Bard 8
Medium (5'10") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 12 (+1)16 (+3)
Skills Athletics +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1600 gp. Rich purple corundum (1300 gp). Red-brown spinel (40 gp). Sard (20 gp). Jasper (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Valorean Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His long gold crest is drawn into a two foot long braid. This gold eyed westerner is not easily forgotten.

Personality: He is a Spy first and foremost. He believes firmly that knowledge should be universal. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: He wants to meet his childhood hero; and wants to open a new tavern

Ideals: Artistic. Bonds: Attractive, Job, Criminal record, Adventurer. Occupation: Spy

Voice: Old Prospector

Attributes [hide]

Valorean Shestendeliath, Male Dragonborn Aristocrat 8
Medium (6'6") Dragonborn, True Neutral (CR 8)
Armor Class 10
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)11 (+0) 11 (+0)17 (+3)
Skills Arcana +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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