Shivering On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a fine chain shirt which he covers with violet colored cloaks and clothing. His red fur is knotted and matted. He is baby faced.
Personality: He acts crazy and hedonistic. Further he is a bit of a stoner and is frequently out of it.
History: Shivering was born in the south. At a young age he loved to build and create. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Seeks redemption; and he is a bit of a kleptomaniac
Ideals: Persistence. Flaws: Hedonist, Addict, Fearful. Bonds: Criminal record. Occupation: Tailor
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +5
Possessions: 600 gp. Lapis lazuli (4 gp). Alexandrite (1400 gp).
Tordek Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He is portly but not overly obese. His chestnut hair is kept up in a ponytail inside a Stetson hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is very quiet and rarely speaks above a whisper. He can't help but pocket interesting objects he comes across
History: He was born in the north, but his parents moved at a very young age to the west. Like his mother and his sister before him, after school he went straight into learning to become a Bounty Hunter. Being a Bounty Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and many goblins want him driven away
Flaws: Shy. Bonds: Attractive, Criminal record, Immigrant, Job, Enemies. Occupation: Bounty Hunter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 145 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 19 (+4) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 4000 gp. Brass mug with jade inlays (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Gold dragon comb with red garnet eye (1500 gp). Solid gold idol (1200 gp). Large well-done wool tapestry (400 gp). A silver and pearl hairclip (50 gp). 1 Minor magic item. 1 Minor magic item.
Burgell Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a green coat with tan slacks. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is heavily combed to the right. His ears are large.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Burgell was born the youngest of three triplets. In his 13th year, his parents were killed by a illithids raid, leaving Burgell alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.
Motivation: A deep hatred of illithids; and to unite with his brother
Ideals: Justice. Flaws: Ugly. Bonds: Rich, Family, Enemies. Occupation: Banker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Bork Bradshaw, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He tends to wear a brown poncho over his likewise colored trousers and shirt. He has a white handlebar mustache and slicked back white hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bork is combative with any and all who dare try his patience in the slightest.
History: Bork was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Knight soon after.
Motivation: Expand his business; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Justice. Flaws: Addict, Greedy. Bonds: Attractive, Job. Occupation: Knight
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 10)
Armor Class 10
Hit Points 71 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 1600 gp. White opal (1300 gp). Rhodochrosite (13 gp). Alexandrite (500 gp). Freshwater pearl (13 gp). Carnelian (40 gp). Blue quartz (13 gp). Black star sapphire (1300 gp). Sard (40 gp). 1 Minor magic item. 1 Minor magic item.
Harbek Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair and beard is wavy and long. He wears large thick round spectacles.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a great chef.
History: Born in a small village he learned the ways of the warrior from his mother. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Harbek fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and his religion dominates his actions
Ideals: Optimist, Gifted, Fighting. Bonds: Rich, Religious. Occupation: Engraver
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 18 (+4) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 90 gp.
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