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NPC Generator

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Lubash Heiser, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'2" and muscular, this eastern man wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is short and silver. He tend to wears goggles to shield his eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a engraver and was forced into it by his family

Ideals: Athletic, Passionate, Artistic. Bonds: Poor, Family. Occupation: Engraver

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Lubash Heiser, Male Half-Orc Sorcerer 17
Medium (6'2") Half-Orc, Lawful Neutral (CR 17)
Armor Class 11
Hit Points 64 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)12 (+1) 17 (+3)12 (+1)
Skills Animal Handling +9, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15666

Possessions: 4000 gp. Red-brown spinel (80 gp). Bloodstone (50 gp). Alexandrite (600 gp). Coral (80 gp). Amber (80 gp). Alexandrite (600 gp). Aquamarine (600 gp). Azurite (8 gp). Deep blue spinel (600 gp). Aquamarine (600 gp). Fire opal (1500 gp). Star ruby (1500 gp). Obsidian (8 gp). Zircon (50 gp). Deep blue spinel (600 gp). Lapis lazuli (8 gp). Deep blue spinel (600 gp). Black opal (1500 gp). Hematite (8 gp). White opal (1500 gp). Alexandrite (600 gp). Tiger eye turquoise (8 gp). Iolite (50 gp). Banded agate (8 gp). Chalcedony (50 gp). Fiery yellow corundum (1500 gp). Clear bright green emerald (3000 gp). Hematite (8 gp). Black pearl (600 gp). Sard (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Adrik Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears professional attire. He has a white handlebar mustache and slicked back white hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Adrik was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.

Motivation: Someone believes him a fraud; and he wants revenge against drow

Ideals: Optimist. Bonds: Attractive, Poor, Enemies, Mentor. Occupation: Mayor

Voice: High pitched, excited

Attributes [hide]

Adrik Deepdelver, Male Dwarf Bard 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)10 (+0) 17 (+3)10 (+0)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Three Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has moderate length brown fur. He has a dull look in his yellow eyes.

Personality: He has always had a great fascination with Tabaxi culture. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born the only child of a wealthy merchant. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions.

Ideals: Entrepeneur. Flaws: Racist. Bonds: Religious, Immigrant. Occupation: Fletcher

Voice: Booming voice

Attributes [hide]

Three Peak, Male Tabaxi Aristocrat 3
Medium (6'7") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)17 (+3) 13 (+1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Taklinn Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His tied-back hair is red. He tend to wears goggles to shield his eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also is a firm believer in the manly ideal.

History: Taklinn was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He inherited the family business which he has now maintained for 7 years.

Motivation: He wants to meet his childhood hero; and he has a crush on the local barkeep

Flaws: Impulsive. Bonds: Adventurer, Poor, Job, Has a crush. Occupation: Butcher

Voice: High pitched and raspy

Attributes [hide]

Taklinn Rakankrak, Male Dwarf Warlock 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)11 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 340 gp. 1 Darkwood Buckler.


Social Check DCs


Guy Stapleton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He is wearing colorful clothing, dressed as a Mortician. His black hair is cut short. His thin eyebrows rest above his beady violet eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful necromancer made him what he is. His first spouse was a Engraver, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he desires power and/or immortality

Ideals: Justice. Flaws: Ugly. Bonds: Adventurer, Mentor, Family, Enemies. Occupation: Mortician

Voice: Ums and uhs a lot

Attributes [hide]

Guy Stapleton, Male Human Commoner 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)15 (+2) 17 (+3)9 (-1)
Skills Arcana +4, Athletics +3
Senses Passive Perception 13
Languages Common, Terran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 600 sp. 1 Everburning torch.


Social Check DCs

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