Shamash Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'5" and muscular, this western man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white crest is kept up in a ponytail inside a wide-brimmed hat. His otherwise smooth face is marked with small tiny scars.
Personality: Shamash wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: The child of a Butcher, who enjoyed hunting, Shamash was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Butcher, but doesn't like to broadcast it.
Motivation: He feels threatened by others; and wants to open a new tavern
Ideals: Athletic, Disciplined, Impeccable. Flaws: Fearful. Bonds: Nature, Job. Occupation: Bowyer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 64 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Auran, Aquan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 190 pp. Cloth of gold vestments (50 gp).
Iados Revile, Male Tiefling [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his falchion ready. He has styled his dark red hair well, parting it to the left. His ears are large.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Energy wise he seems alert and responsive.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Architect, but he got bored and became a Mayor. He has worked as a Mayor like his father before him.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Mayor
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 sp. 1 Magnifying glass.
Morkral Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'2" western man, he likes to wear brown tank tops with violet pants. His auburn hair is singed and shortened. His blue eyes are slightly larger than normal.
Personality: Eccentric and domineering, Morkral will drive conversation. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Morkral took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world.
Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Weaver
Voice: Spits words with contempt
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 10)
Armor Class 10
Hit Points 64 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 1400 gp. Solid gold idol (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Large well-done wool tapestry (400 gp).
Az-Bror Wharton, Male Half-Orc [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears a lot of dark rich colors, with gold accents. His silver hair, when down, is lengthy. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a great chef.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. Az-Bror was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Az-Bror decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Criminal record. Occupation: Farmer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 32 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Kâka Marlee, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a weathered and beat up set of banded mail beneath an oversized pastel coat. He has a penchant for wearing a ring with an oversized jet on his left hand. His red hair is still thick. His eyes are likewise amber. His teeth are white and perfect.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He comes from a rich eastern family. His druidic abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Gifted. Flaws: Fearful. Bonds: Rich, Attractive. Occupation: Beggar
Voice: Australian accent
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Evil (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 40000 cp. A silver and pearl hairclip (20 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).
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