Heward Melancon, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Bellfounder. His hair, while still mostly white, has prominent grey streaks. He has a dull look in his gray eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also hits on women, regardless of circumstances.
History: Gifted from a young age, Heward studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Heward grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Heward. He ran away from his former home and has been making his living as a Bellfounder for the past few years.
Motivation: A rival would like him out of the picture.
Ideals: Optimist, Gifted. Bonds: Job, Has a crush, Criminal record. Occupation: Bellfounder
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Red garnet (40 gp).
Sapply Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear red clothing when he does not wear armor. His brown hair is slicked back into a classic pompadour. He wears an eyepatch.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of northern immigrants he idolized his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is greedy; and meet up once more with his childhood friend
Ideals: Athletic. Flaws: Ugly, Greedy. Bonds: Adventurer, Immigrant, Rich. Occupation: Map Maker
Voice: Gruff and masculine
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
Possessions: 1000 sp. Aquamarine (1400 gp). 1 Minor magic item.
Thomas Colby, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is typically in his Armorer uniform. His long silver hair reaches down to his waist. His eyes, though not visible through his cowl, are brown.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also is a firm believer in the manly ideal.
History: Thomas was raised in a hard working conservative environment. He has had some formal painting training, and achieved minor success. He tends to his Armorer job now, and dutifully fulfills any obligations he has.
Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable
Ideals: Artistic. Flaws: Mundane, Impulsive. Bonds: Job, Criminal record. Occupation: Armorer
Voice: Russian accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 18 (+4) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Sylvan, Halfling, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Harvest Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a fancy blue suit. His brown fur is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Harvest was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.
Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion
Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Family, Poor. Occupation: Fortune-teller
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 67 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
Possessions: 1300 gp. Silver comb with moonstones (900 gp). Jeweled anklet (3000 gp). Silver comb with moonstones (900 gp). Jeweled anklet (3000 gp). Embroidered and bejeweled glove (3000 gp).
Crampernap Offund, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is almost excessively polite to everyone, even when angry. He is an amazing painter.
History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Crampernap took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He was granted psionic powers by his dying sister.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Insomniac, Shy. Bonds: Poor, Nature. Occupation: Miner
Voice: Slurs words
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
