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Advanced [show]


Vlorn Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, typically a more casual-formal manner. His white hair is lengthy and is close to two feet long. He has several tiny sapphire earrings on each ear.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He never wears the same outfit twice, unless he absolutely has to.

History: Born in a small village he learned the ways of the warrior from his father. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Impeccable, Artistic, Fighting. Bonds: Attractive, Rich. Occupation: Bowyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Vlorn Greenbottle, Male Halfling Sorcerer 9
Small (2'10") Halfling, Lawful Evil (CR 9)
Armor Class 14
Hit Points 20 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)15 (+2) 13 (+1)16 (+3)
Skills Athletics +6, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Auran
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666640

Possessions: Old masterpiece painting (2300 gp). Fire opal pendant on a fine gold chain (2300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Old masterpiece painting (2300 gp).


Social Check DCs


Kyle Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. He has a slight overbite and is overall scrawny. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a white middle class family as the only child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is unsatisfied with his job; and money/treasure

Ideals: Joker. Flaws: Mundane. Bonds: Attractive, Criminal record, Rich, Job. Occupation: Mortician

Voice: Old thin voice

Attributes [hide]

Kyle Martell, Male Half-Elf Adept 2
Medium (5'10") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)18 (+4) 12 (+1)11 (+0)
Skills Athletics +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Auran, Celestial, Orc, Goblin
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 370 gp.


Social Check DCs


Five On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is dressed in a clean blue cloak covering his clean studded leather. His fur is white and curly. He has a tattooed face.

Personality: He loves telling others what to do and how they should feel about things. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. Being a Bricklayer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is not mentally stable, and does not behave rationally; and he feels that his past leaves him morally obligated to help

Ideals: Opinionated. Flaws: Insane. Bonds: Religious, Military, Criminal record. Occupation: Bricklayer

Voice: Low and grunting

Attributes [hide]

Five On the Mountaintop, Male Tabaxi Cleric 14
Medium (5'2") Tabaxi, Neutral Evil (CR 14)
Armor Class 11
Hit Points 118 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)11 (+0) 10 (+0)19 (+4)
Skills Persuasion +9, Survival +5
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 700 pp. Moss agate (7 gp). Obsidian (7 gp). Deep blue spinel (400 gp). Pink pearl (50 gp). Lapis lazuli (7 gp). Alexandrite (400 gp). Tourmaline (50 gp).


Social Check DCs


Shivering Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'7" northern man, he wears a red tunic with brown highlights, and long blue pants that bunch up around his shoes. His brown fur is matted, messy, and big. His hazel unseeing eyes seem to look past you.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Shivering began to lead the lost caravan. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Disease, Fearful. Bonds: Enemies. Occupation: Tailor

Voice: Slow speaker

Attributes [hide]

Shivering Candle, Male Tabaxi Monk 6
Medium (6'7") Tabaxi, Chaotic Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 13 (+1)17 (+3)
Skills Persuasion +6, Religion +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Delg Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right arm. He is dressed in an above average manner. He has styled his red hair well, parting it to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born into a rich family. Delg was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Delg decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Bonds: Attractive, Job, Criminal record, Rich. Occupation: Fortune-teller

Voice: Soft and mumbly

Attributes [hide]

Delg Battlehammer, Male Dwarf Warlock 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)12 (+1) 9 (-1)15 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 140 pp. Aquamarine (400 gp). Black pearl (400 gp). Carnelian (80 gp).


Social Check DCs

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