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NPC Generator

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Advanced [show]


Charles Altham, Male Human [Permalink]

Personal [hide]

Description: A 5'4" eastern man, he wears bulky grey painted plate armor. His black hair is singed and shortened. He has brown eyes and a grey hat with a blue feather.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a Ruler, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption.

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Bather

Voice: Voice breaks

Attributes [hide]

Charles Altham, Male Human Bard 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)9 (-1) 18 (+4)8 (-1)
Skills Arcana +1, Persuasion +1
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. 1 Banded mail.


Social Check DCs


Trey Bentham, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears skinny pants and wears a violet and brown robe with the hood down, and his gloved hand is found clutching a hammer. He wears his auburn hair up. His eyes are hazel and he is always smoking a pipe.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Miller business at a young age. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 8 years.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist, Logical. Bonds: Job, Poor, Adventurer. Occupation: Miller

Voice: Sounds elderly

Attributes [hide]

Trey Bentham, Male Human Aristocrat 11
Medium (6'5") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 43 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)13 (+1) 11 (+0)17 (+3)
Skills Animal Handling +4, Deception +7
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gennal Galanodel, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a simple tan robe with blue stripes complete with hood. His brown hair is braided into rings. His gray eyes lackadaisically let the world flow into them.

Personality: He is overprotective of those who hire his services. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Regain custody of his daughter; and marry his brother to traveling adventurers

Ideals: Entrepeneur, Gifted. Bonds: Guardian, In love, Family. Occupation: Marshal

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gennal Galanodel, Male Elf Ranger 3
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 15
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 10 (+0)11 (+0) 15 (+2)16 (+3)
Skills Acrobatics +7, Investigation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +7 / 1d8+5, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. Eye agate (12 gp). Rose (60 gp).


Social Check DCs


Vonbin Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. His brown hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Vonbin never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To get a good night's sleep; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Insomniac. Bonds: Immigrant, In love. Occupation: Interpreter

Voice: Soft and melodious

Attributes [hide]

Vonbin Trueanvil, Male Dwarf Fighter 11
Medium (4'2") Dwarf, Lawful Good (CR 11)
Armor Class 11
Hit Points 87 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)10 (+0) 14 (+2)16 (+3)
Skills Intimidation +7, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 40 pp. Large well-done wool tapestry (200 gp). A necklace of small pink pearls (5000 gp).


Social Check DCs


Quarion Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in an above average manner. He sports a long red beard, and similarly colored long hair. He has a tattooed face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He got into the Stableman business at a young age. A gifted student he started as a Engraver, but he got bored and became a Stableman. He inherited the family business which he has now maintained for 15 years.

Motivation: He is a bit of a kleptomaniac.

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Criminal record, Job. Occupation: Stableman

Voice: Mousy voice

Attributes [hide]

Quarion Staurheim, Male Half-Elf Warlock 9
Medium (5'6") Half-Elf, Lawful Evil (CR 9)
Armor Class 13
Hit Points 60 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)17 (+3) 11 (+0)16 (+3)
Skills Athletics +4, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Celestial, Ignan, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222200

Possessions: 700 gp. Violet garnet (400 gp). Malachite (11 gp). Rhodochrosite (11 gp).


Social Check DCs

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