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Advanced [show]


Alberich Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears bulky blue painted plate armor. His moppish golden hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invites people to come help in his community garden.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Performer arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alberich fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and wants to open a new tavern

Ideals: Philantrophist, Fighting. Bonds: Attractive, Job, Rich. Occupation: Performer

Voice: pre-pubescent

Attributes [hide]

Alberich Fallack, Male Dwarf Expert 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)15 (+2) 15 (+2)8 (-1)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Ignan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +4

Possessions: 120 pp.


Social Check DCs


Sammal Doom, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears suspenders and green workpants. His shirt is yellow, and he wears a heavy green leather apron most of the time. He has wavy white hair. His black eyes peer out from beneath his broad green hat.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a ruthless business man, a trait he acquired from his father.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Sammal reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Farmer they were divorced and he won custody of their son. He worked as a Cartwright, and he later adopted a second son.

Motivation: He uses money and sex appeal to get what he needs; and wants to raise his children well

Ideals: Entrepeneur. Bonds: Attractive, Military, Family, Rich. Occupation: Cartwright

Voice: Low range voice

Attributes [hide]

Sammal Doom, Male Tiefling Ranger 7
Medium (6'4") Tiefling, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dazzazn Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears baggy red pantaloons and a brown scarf, and he perpetually has his dagger ready. His green crest is matted, messy, and big. His gold eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born a particularly ugly child, much to the horror of his parents. When Dazzazn reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He got away from his former life and has fallen to alcoholism.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Criminal record, Military. Occupation: Stableman

Voice: Sleepy voice

Attributes [hide]

Dazzazn Baharoosh, Male Dragonborn Aristocrat 6
Medium (6'5") Dragonborn, Lawful Evil (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)16 (+3) 11 (+0)17 (+3)
Skills Investigation +6, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Elven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Aura Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown fur. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a hunchback. His brown fur, when down, is lengthy. His eyes are blue and beady.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Aura was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While studying, he fell in love. They married and had a daughter. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Flaws: Ugly. Bonds: Nature, Family, Poor, In love. Occupation: Brewer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Aura Wind, Male Tabaxi Cleric 9
Medium (6'7") Tabaxi, Neutral Evil (CR 9)
Armor Class 13
Hit Points 51 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Investigation +4, Stealth +6
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 1000 gp.


Social Check DCs


Brottor Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair is styled in orderly dreadlocks. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is fixated on the number 100. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of a Blacksmith, who enjoyed hunting, Brottor was taken on many hunting expeditions. Brottor liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Addict, Insane, Antagonistic. Bonds: Mentor, Nature. Occupation: Fletcher

Voice: Pirate accent

Attributes [hide]

Brottor Foamtankard, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)14 (+2) 17 (+3)10 (+0)
Skills Performance +2, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Masterwork Heavy wooden shield.


Social Check DCs

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