Watson Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a white broad hat and white clothes. He has a hunchback. His silver hair is long and unkept. He tend to wears goggles to shield his eyes.
Personality: Overbrimming with self-confidence, Watson isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: When he was but 6 years old his parents immigrated from the north. He has had some formal dancing training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Impeccable, Artistic. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Crown-heir
Voice: Stutters
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Terran, Auran
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1900 sp.
Chay Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 2'11" and is a bit bulky. He is very muscular particularly in the legs. He very much looks the part of a Doctor. His deerstalker hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He got into the Doctor business at a young age. He was an athlete and attended two major summer competitions. He never won. He became a Doctor soon after.
Motivation: He is unsatisfied with his job; and to be a carter again
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Doctor
Voice: Rolls R's
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 16 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 9 (-1) | 17 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Druidic, Terran
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 110 pp. Cloth of gold vestments (40 gp). Fire opal pendant on a fine gold chain (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Antitoxin. 4 Holy water. 3 Thunderstones. 3 Smokesticks.
Halimath Berevan, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears an entirely white suit with yellow socks and a vest with buckled shoes. He has wavy silver hair. He has a dull look in his green eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Halimath took refuge in the large cave and found the beat up scythe and armor he uses now. Being a Detective kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable.
Flaws: Ugly, Shy, Insane. Bonds: Criminal record, Nature. Occupation: Detective
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 3000 sp.
Ahrim Rage, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, green cloak. His hair is brown, silky, and of moderate length. His silver eyes dart from person to person.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A true patriot, Ahrim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the south to a Spice Merchant, Ahrim learned a great deal about his father's area of expertise. His necromantic abilities were realized during a raid on his village. Since then, he has sought to make the best of life.
Motivation: To clean up the streets; and wants to open a new tavern
Ideals: Optimist, Gifted. Bonds: Attractive, Military, Job, Guardian. Occupation: Spice Merchant
Voice: Slow speaker
Attributes [hide]
Medium (6'9") Tiefling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Draconic, Celestial, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp.
Fabien Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is well dressed, but even with his fine clothing he looks run-down. His silver hair is knotted and matted. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great joy in being the best Assassin in town.
History: He comes from a rich northern family. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.
Motivation: Sabotage a competitor.
Flaws: Fearful. Bonds: Attractive, Job, Rich. Occupation: Assassin
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 60 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 18 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Elven, Druidic, Celestial
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 800 gp.
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Their contribution stands as a beacon of hope for all adventurers!