Akmen Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears tight fitting clothing which further accentuates his frame, he is not a threatening figure. His hair is white, silky, and of moderate length. He has gleaming, smiling gold eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born to a Navigator, his mother struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Akmen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Akmen. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Seeks redemption; and find a way to reverse the transformation of his sister
Flaws: Secretive. Bonds: Attractive, Job, Criminal record, Poor, Family. Occupation: Seamstress
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 46 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +5
Possessions: 900 gp. Blue quartz (14 gp). Freshwater pearl (14 gp). Moonstone (20 gp).
Gilbert Brent, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears dark leathers with embroidery. His left hand appears badly burned and disfigured. His brown hair is singed and shortened. His face is covered beneath a completely black helmet.
Personality: Abrasive and pushy, he has a hard time making friends. He is a ruthless business man, a trait he acquired from his mother.
History: He was born the only child of a wealthy merchant. Through the years after Gilbert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gilbert's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Gilbert and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and revenge
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Occupation: Shipwright
Voice: Uses sign language
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 7)
Armor Class 11
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp.
Anthony Beitz, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tight fighting clothing, which leaves very little to the imagination. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He got into the Miller business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Miller
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 400 sp.
Dynamic Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses like a well dressed Unemployed does. He is portly but not overly obese. He keeps his long red fur kept up in a rat tail. This hazel eyed westerner is not easily forgotten.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was born blind and as such lacked many opportunities for work. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He struck the Unemployed job and began his own company from there.
Motivation: Wants to open a new tavern; and to be a mercenary again
Ideals: Optimist. Flaws: Disease, Ugly. Bonds: Job, Enemies. Occupation: Unemployed
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 7)
Armor Class 12
Hit Points 56 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 200 gp.
Greethen Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'7". He dresses like a well dressed Doctor does. He wears his black crest up. This gold eyed easterner is not easily forgotten.
Personality: He is overprotective of those who hire his services. A true patriot, Greethen would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Greethen hails from a village terrorized by illithids. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Doctor soon after.
Motivation: Wants to open a new tavern; and several ex partners dislike his way of doing things and want revenge
Bonds: Job, Guardian, Military, Enemies, Mentor. Occupation: Doctor
Voice: Speaks in third person
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 70 gp.
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