Ildrex Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a long, white, dusty cloak. He has no crest. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: This man loves singing and to teach people singing more than just about anything. He also hits on women, regardless of circumstances.
History: Ildrex was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and he is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Has a crush, Poor, Criminal record. Occupation: Healer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 34 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Orc, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6
Possessions: 900 gp. Golden pearl (160 gp). 1 Minor magic item.
Five Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is typically in his Barkeep uniform. He wears a small hat to cover his moderate length lavender fur. He has a tattooed face.
Personality: Stoic and calm, he prefers to meditate than take action. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barkeep arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Five fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Disciplined, Fighting. Flaws: Secretive. Bonds: Job, Rich. Occupation: Barkeep
Voice: Raspy
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Good (CR 12)
Armor Class 14
Hit Points 64 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Gnoll, Aquan
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
Possessions: 1000 gp. Hematite (14 gp). Bloodstone (80 gp). Aquamarine (200 gp). Brown-green garnet (150 gp). Rose (80 gp). Freshwater pearl (14 gp). Jasper (80 gp). Black pearl (200 gp). Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raer Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a hunchback. He keeps his silver hair in a flapper bob. His eyes are violet and he is always smoking a pipe.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Raer liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the east; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Military, Nature. Occupation: Junk Dealer
Voice: Thin and wheezing
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Infernal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Mreksh Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears brown leather gloves, a brown jacket, and tight pants. His crest is black and very short. His gold eyes are slightly larger than normal.
Personality: He loves telling others what to do and how they should feel about things. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Mreksh is combative with any and all who dare try his patience in the slightest.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barkeep arts, while his father instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has a rivalry with the Church that dominates his actions; and he's looking for his big break
Ideals: Opinionated, Justice. Bonds: Rich, Adventurer, Religious. Occupation: Barkeep
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 10)
Armor Class 11
Hit Points 56 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 18 (+4) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Draconic, Gnoll, Halfling, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +8
Possessions: 170 pp. Zircon (30 gp). Star rose quartz (30 gp). Banded agate (15 gp). Moss agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Percival Willoughby, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a blue shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He wears a Stetson hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He feeds upon the attention of others.
History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Insane, Mundane. Bonds: Poor, Attractive. Occupation: Detective
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 300 sp. Cloth of gold vestments (140 gp).
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