Vondal Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears black trousers with violet and black striped suspenders. He wears various colorful collared shirts. With bright silver hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Vondal wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Someone believes him a fraud; and he wants revenge against goblins
Ideals: Athletic, Disciplined. Flaws: PTSD. Bonds: Enemies, Slave. Occupation: Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 19 (+4) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Gnoll, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 600 sp.
Ur-Dag Sutton, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'11" western man, he is typically in his Cartwright uniform. His red hair is slicked back into a classic pompadour. His green unseeing eyes seem to look past you.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born at the edge of vast forest. He has chosen to use the inheritance that was left to him frivolously. He then took over the family business and is one of the better Cartwright for hire.
Motivation: Money/treasure; and further expansion of business
Ideals: Optimist. Flaws: Disease. Bonds: Job, Nature, Rich. Occupation: Cartwright
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 12 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Grisha Heiser, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. His long auburn hair is drawn into a two foot long braid. His violet eyes dart from person to person.
Personality: A deeply religious man he believes everything happens for a reason. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Grisha fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Artistic, Gifted, Fighting. Bonds: Religious, Family. Occupation: Spice Merchant
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Good (CR 15)
Armor Class 12
Hit Points 106 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 17
Languages Common, Orc, Terran, Undercommon
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 3 | 3 | 3 | 2 |
Possessions: 700 pp. Eyepatch with mock eye of sapphire and moonstone (2300 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Gold and topaz bottle stopper cork (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold dragon comb with red garnet eye (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Medium magic item.
Modean Idea, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a pastel cloak and cross-gartered green stockings. His chestnut hair is knotted and matted. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a massive crush on the younger sibling of the Navigator who has hired him part-time. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His father had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sage. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is greedy; and to settle down with his crush
Ideals: Athletic, Artistic. Flaws: Addict. Bonds: Has a crush, Rich. Occupation: Navigator
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 17)
Armor Class 11
Hit Points 143 (17d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Giant
Attacks Melee +10 / 5d4+4, Ranged +7 / 5d4+1, Grapple +4
Possessions: 10000 gp. Silver comb with moonstones (900 gp). Silver chalice with lapis lazuli gems (50 gp). Fire opal pendant on a fine gold chain (600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). Black velvet mask with numerous citrines (50 gp). Jeweled electrum ring (2000 gp). Gold and topaz bottle stopper cork (800 gp). Large well-done wool tapestry (600 gp). Jeweled anklet (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Gold and topaz bottle stopper cork (800 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Silver comb with moonstones (900 gp). Silver comb with moonstones (900 gp). A roughly beaten golden orb (50 gp).
Barendd Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears baggy black pantaloons and a white scarf. He has done his best to style his silver hair to look like a famous performer. He wears crescent spectacles with a black brim.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is lazy and tries to find solutions quickly.
History: Barendd was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: To be a Tailor again; and wants to raise his children well
Flaws: Depressed, Lazy. Bonds: Family, Criminal record, Job. Occupation: Assassin
Voice: Smooth and feminine
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 20 (+5) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 110 gp.
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