Aerdeth Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. His golden hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are blue.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born at the edge of vast forest. He has had some formal music training, and achieved minor success. He has since lost track of the people in his past.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Artistic. Bonds: Family, Nature, Adventurer. Occupation: Weaver
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 9)
Armor Class 11
Hit Points 31 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 1500 gp. Eye agate (11 gp). Carnelian (50 gp). White opal (800 gp).
Gunter Marley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear black clothing when he does not wear armor. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born blind and as such lacked many opportunities for work. His mother was a soldier and died while he was still young. Gunter was left his mother's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Guard for the past few years.
Motivation: Wants to have a good time and be beloved; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Optimist. Flaws: Disease. Bonds: Military, Job, Enemies. Occupation: Guard
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Astar Chance, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is typically in his Priest uniform. His chestnut hair is matted, messy, and big. His ears are large.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the west to a Priest, Astar learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: Further expansion of business; and he is terrified, and will act out of fear
Ideals: Athletic, Joker. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Priest
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Tiefling, Neutral Good (CR 7)
Armor Class 11
Hit Points 50 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Celestial
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 200 gp. Golden yellow topaz (1100 gp). Banded agate (8 gp). Iolite (50 gp).
Tharivol Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many green ritualistic tattoos. He wears a worn and beaten armor. His hair is brown and curly. He tend to wears goggles to shield his eyes.
Personality: He speaks before he thinks and is too direct. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother had invested heavily in several trade routes and wanted him to inherit them. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He wants to get laid; and he would like to get married and retire
Flaws: Impulsive. Bonds: Rich, Religious, Guardian, Has a crush. Occupation: Barber
Voice: Italian accent
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 13)
Armor Class 10
Hit Points 80 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Dwarven
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 2000 gp. Rhodochrosite (16 gp). Smoky quartz (70 gp). Bloodstone (70 gp). Violet garnet (700 gp). Moss agate (16 gp).
Karg Ramsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is physically well-built. He sports a flattop hair cut. He has a dull look in his hazel eyes.
Personality: He has always had a great fascination with Half-Orc culture. He has a minor phobia of water and hates getting wet.
History: Karg was raised in a hard working conservative environment. He found a children's book about a Half-Orc Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.
Motivation: He wants to get laid; and balancing his hectic life and new dyer responsibilities is difficult
Flaws: Racist, Fearful. Bonds: Poor, Job, Adventurer, Has a crush. Occupation: Dyer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 6 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. Blue quartz (16 gp). Onyx (30 gp). Moonstone (30 gp). 1 Minor magic item.
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