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NPC Generator

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Advanced [show]


Caeldrim McLeod, Male Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is blonde and very short. His blue eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the east, but his parents moved at a very young age to the west. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant. Occupation: Butcher

Voice: Creaky witch voice

Attributes [hide]

Caeldrim McLeod, Male Half-Elf Paladin 2
Medium (5'6") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 17 (+3)14 (+2)
Skills Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Draconic, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 150 gp. 1 Half-Plate.


Social Check DCs


Bundrigo Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to raise his children well; and he is content

Ideals: Disciplined. Flaws: Mundane. Bonds: Attractive, Immigrant, Slave, Family. Occupation: Armorer

Voice: Low rumbling, strings words together

Attributes [hide]

Bundrigo Tealeaf, Male Halfling Paladin 9
Small (2'11") Halfling, True Neutral (CR 9)
Armor Class 12
Hit Points 49 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 11 (+0)15 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Terran, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 80000 cp. Rock crystal (70 gp). Violet garnet (1400 gp). Malachite (4 gp). Silver pearl (80 gp). Azurite (4 gp). Lapis lazuli (4 gp).


Social Check DCs


Sammal Guile, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time, and is pretty ugly. He wears his silver hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Sammal was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Joker, Extrovert. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Masseuse

Voice: Nasally tone

Attributes [hide]

Sammal Guile, Male Tiefling Druid 5
Medium (5'6") Tiefling, Neutral Good (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)17 (+3) 12 (+1)16 (+3)
Skills Intimidation +6
Senses Passive Perception 11
Languages Common, Undercommon, Celestial, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 100 gp. Smoky quartz (30 gp). Amber (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tûmûg Appleton, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His head has been shaved. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He always tries to repair and not replace. It was this mentality that drove him into the Stylist business.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Layabout, but he was a colossal failure. He inherited the family business which he has now maintained for 13 years.

Motivation: To find somewhere to settle down; and sabotage a competitor

Ideals: Persistence. Flaws: Ugly, Mundane. Bonds: Rich, Job. Occupation: Stylist

Voice: Tuts and clicks tongue

Attributes [hide]

Tûmûg Appleton, Male Half-Orc Warlock 7
Medium (5'8") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 12 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)13 (+1) 15 (+2)8 (-1)
Skills Medicine +5, Performance +2
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 1200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Gold and topaz bottle stopper cork (400 gp). Solid gold idol (600 gp).


Social Check DCs


Karash Ashley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. With bright silver hair and a scraggly beard. His eyes, though not visible through his cowl, are green.

Personality: Calm and collected, he is a well trained Stableman. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stableman arts, while his father instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered writing. He inherited the family business which he has now maintained for 7 years.

Motivation: He is greedy; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Insane. Bonds: Rich, Job, Criminal record. Occupation: Stableman

Voice: Scratchy, weak

Attributes [hide]

Karash Ashley, Male Half-Orc Wizard 2
Medium (5'3") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)8 (-1) 16 (+3)11 (+0)
Skills Athletics +4, Stealth +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 370 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Black velvet mask with numerous citrines (170 gp).


Social Check DCs

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