Roge Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a perfectly clean shirt and pair of pants. He has done his best to style his silver hair to look like a famous performer. He wears large thick round spectacles.
Personality: He snorts whenever he laughs or is feeling confident. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born in a small mountains village. There was a wharf not far from home where he often wandered off to fish. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To settle down with his crush; and he is currently in port desperately looking for someone to get him out
Bonds: Attractive, Slave, Nature, Adventurer, Has a crush. Occupation: Adventurer
Voice: Uses sign language
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 5)
Armor Class 15
Hit Points 26 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
Possessions: 3000 sp.
Modean Disdain, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a fine chain shirt which he covers with tan colored cloaks and clothing, and is pretty ugly. His hair is purple and very short. His black eyes have a joyful gleam in them most of the time.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He takes great joy in being the best Ploughman in town.
History: Sold as a small child to a necromancer, Modean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has worked as a Ploughman like his mother before him.
Motivation: Expand his business; and he's repulsed by the pc
Flaws: Ugly, Shy, Antagonistic. Bonds: Job, Mentor. Occupation: Ploughman
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Zaffrab Reese, Male Gnome [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. He wears large thick round spectacles.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Weaver arts, while his mother instructed him in etiquette, music and courtly manner. He was taken from his home at a very young age. He now spends his time doing works of charity.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Attractive, Slave. Occupation: Weaver
Voice: Soothing and warm
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 6)
Armor Class 14
Hit Points 49 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 600 gp. Sardonyx (50 gp). Obsidian (11 gp). Black opal (800 gp). 1 Minor magic item.
Dworic Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. His chestnut hair is knotted and matted. His brown eyes are slightly larger than normal.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born in the north. He moved out east to avoid the crime he committed. He is untrained/undisciplined, which makes him dangerous.
Motivation: Seeks redemption; and he has a rivalry with the church that dominates his actions
Flaws: Cynical, Insane. Bonds: Immigrant, Criminal record, Religious. Occupation: Knight
Voice: Squeaky
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Giant
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Nuraval Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has a very tight haircut. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a massive crush on the younger sibling of the Guard who has hired him part-time. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Nuraval studied abroad. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To settle down with his crush; and he wants to get laid
Ideals: Gifted. Flaws: Racist, Disease. Bonds: Attractive, Has a crush. Occupation: Guard
Voice: Indian accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 55 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 18 (+4) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Orc, Goblin
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 7000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
