Sapply Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with green colored cloaks and clothing. He wears his red hair down. His eyes are brown.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. After months of barely getting by, Sapply managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: To settle down with his crush; and he has a rivalry with the church that dominates his actions
Bonds: Attractive, Religious, Rich, Criminal record, Has a crush. Occupation: Miner
Voice: Nasally tone
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: Obsidian (8 gp). 1 Simple lock. 1 Masterwork manacles. 1 Healer’s kit. 1 Climber’s kit.
Fonkin Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a blue costume with the symbols of the four houses of cards on his torso. He has shaved his head bald. His gray unseeing eyes seem to look past you.
Personality: He snorts whenever he laughs or is feeling confident. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.
History: He was born several months after his mother was called into army service. Fonkin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his old friends
Ideals: Persistence, Impeccable. Flaws: Disease. Bonds: Military, Adventurer. Occupation: Jeweler
Voice: Jittery and nervous
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 13)
Armor Class 11
Hit Points 85 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Efferil Horineth, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears violet leather gloves, a violet jacket, and tight pants. He keeps his long white hair kept up in a rat tail. His amber eyes dart from person to person to random spaces in the air.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Military, Nature. Occupation: Glassblower
Voice: Timid voice
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 13)
Armor Class 14
Hit Points 65 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +3 / 4d4-1, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 100 pp. 1 Medium magic item.
Nicholas Suithrasas, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears brown trousers with white and black striped suspenders. He wears various colorful collared shirts. He has a moderate pudge and is not very fit. With bright black hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.
Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. Animals are drawn to him, and he is able to talk to them.
History: Nicholas was born in the east. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He got away from his former life and has fallen to alcoholism.
Motivation: He wants to meet his childhood hero; and wants to open a new tavern
Ideals: Gifted, Persistence. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Sculptor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 500 gp. Aquamarine (700 gp).
Seven Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His fur is short and red. He has amber eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born into a rich family. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.
Motivation: An old rival family wants him found.
Ideals: Impeccable. Bonds: Immigrant, Rich, Family. Occupation: Navigator
Voice: Slurs words
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 sp.
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