Eberk Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His long white hair is drawn into a two foot long braid. His face is scarred and worn.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Racist, Forgetful. Bonds: Rich, Immigrant, Job. Occupation: Crown-heir
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 270 gp. 1 Banded mail.
Morthos Faith, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a tight fitting white shirt and pants, and sports empty pouches on his belt. He wears his black hair down. This gold eyed southerner is not easily forgotten.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He receives visions of the future at random moments
History: He was born to loving parents in a slum to the south. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Shy, Disease. Bonds: Poor, Adventurer. Occupation: Sage
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 16)
Armor Class 13
Hit Points 114 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Sylvan
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 2 |
Possessions: 8000 gp. Rhodochrosite (8 gp). Alexandrite (300 gp). Blue quartz (8 gp). Sard (50 gp). Golden pearl (80 gp). Chalcedony (50 gp). Eye agate (8 gp). Deep green spinel (80 gp). Tiger eye turquoise (8 gp). Tiger eye turquoise (8 gp). Jasper (50 gp). Bloodstone (50 gp). Violet garnet (300 gp). Star rose quartz (50 gp). Lapis lazuli (8 gp). Golden yellow topaz (300 gp). Freshwater pearl (8 gp). Jade (80 gp).
Gale On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on his belt. He keeps his orange fur in a flapper bob. His otherwise smooth face is marked with small tiny scars.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a small toy that he constantly fidgets with.
History: From birth he was tutored by a cruel and relentless mentor. Gale was born on a far northern plains where he grew up under the tutelage of his mother, an expert Doctor. He has dedicated himself to building a better trade route.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Flaws: Antagonistic, Addict. Bonds: Adventurer, Mentor, Immigrant. Occupation: Doctor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 86 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
Possessions: 2000 gp. Malachite (14 gp). Amber (100 gp). Chalcedony (60 gp).
Roland Huxley, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a black cloak and cross-gartered grey stockings. His auburn hair is smooth and relatively long. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to trick people and travel the world for free.
Motivation: To pay off his debts; and he'd like to take his coworkers down a peg
Flaws: Mundane. Bonds: Job, Poor, Criminal record, Debt. Occupation: Mortician
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 9)
Armor Class 11
Hit Points 52 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Orc, Goblin, Infernal
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1600 gp. 1 Minor magic item.
Traki Hanali, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, white, dusty cloak. His long golden hair reaches down to his waist. His amber eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Traki was born the youngest of three triplets. Traki liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Flaws: Shy. Bonds: Immigrant, Rich, Family, Nature, Enemies. Occupation: Apothecary
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 15)
Armor Class 12
Hit Points 56 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 500 pp. Gold dragon comb with red garnet eye (1200 gp). Embroidered and bejeweled glove (2000 gp). Brass mug with jade inlays (600 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Jeweled electrum ring (2000 gp). Embroidered and bejeweled glove (2000 gp). Large well-done wool tapestry (600 gp). Black velvet mask with numerous citrines (180 gp). Cloth of gold vestments (180 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Solid gold idol (400 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!