Spear Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears black painted combat armor at almost all times. His brown fur is singed and shortened. He wears an eyepatch.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.
History: Spear was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Spear was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Spear's father didn't care for him much, and the feeling was mutual. He has never given up on his music dream.
Motivation: He's repulsed by the PC.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Stylist
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 62 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item.
Bertram Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears very tight pants and wife beaters, though occasionally he sports a brown coat, marred by beers. His silver hair is lengthy and is close to two feet long. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to loving parents in a slum to the south. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he is content
Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Poor, Military. Occupation: Marshal
Voice: Nasally tone
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 10)
Armor Class 11
Hit Points 49 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Aquan
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 70 pp. A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Large well-done wool tapestry (600 gp). Carved bone or ivory statuette (60 gp). Silver comb with moonstones (700 gp).
Purban Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 2'11" and dresses in collared shirts and wears a proper scarf over his head. His right hand appears badly burned and disfigured. His hair is silver, silky, and of moderate length. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Confrontational and typically high on some drug or another. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Mason, but doesn't like to broadcast it.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Flaws: Addict, Fearful, Disease. Bonds: Attractive. Occupation: Brewer
Voice: Loud with bravado
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 14 (+2) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Elven, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 40 gp.
Norman Martell, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'6" and wears a fancy brown suit. His left leg appears badly burned and disfigured. He has wavy blonde hair. His fair skin shows little sign of his aristocratic breeding.
Personality: Abrasive and pushy, he has a hard time making friends. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: His parents moved while he was still in utero so he is the first generation to be born here. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. By chance he met his sister recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Immigrant, Family. Occupation: Tanner
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 11)
Armor Class 11
Hit Points 94 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 120 pp. Freshwater pearl (14 gp). Hematite (14 gp). Deep blue spinel (800 gp). Carnelian (20 gp). Sard (20 gp). Star rose quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Orsik Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is thinning but still full. His blue eyes are passionate and lively.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Orsik hails from a village terrorized by goblins. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Wants his loneliness to end; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Joker. Bonds: Enemies, Poor, Has a crush. Occupation: Miner
Voice: Raspy
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Druidic, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 350 gp.
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Their contribution stands as a beacon of hope for all adventurers!
