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NPC Generator

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Advanced [show]


Barendd Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses well, wearing red shirts, loose pants, and blazers most of the time. He has a small bristly mustache and wavy white hair. His eyes are amber and he is always smoking a pipe.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is lazy, self-centered, vain, and jealous.

History: Barendd was born the youngest of three triplets. He worked as a nervous Sellsword and found it very stressful. Since then, he has sought to make the best of life.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Optimist. Flaws: Selfish. Bonds: Attractive, Family, Job. Occupation: Sellsword

Voice: Rhymes sentences (sorry)

Attributes [hide]

Barendd Trueanvil, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 330 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hugh LaHood, Male Half-Elf [Permalink]

Personal [hide]

Description: 4'11" and muscular, this southern man wears a fine chain shirt which he covers with black colored cloaks and clothing. His blonde hair is kept up in a ponytail inside a broad hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a great chef.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Hugh took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To end his boredom.

Ideals: Athletic, Gifted. Flaws: Disease, Mundane. Bonds: Attractive. Occupation: Apothecary

Voice: Whispers

Attributes [hide]

Hugh LaHood, Male Half-Elf Expert 5
Medium (4'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 9
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Giant, Auran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Nithther Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a moderate pudge and is not very fit. His bronze crest is slicked back into a classic pompadour. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Optimist, Justice. Flaws: Addict. Bonds: Rich, Job. Occupation: Marshal

Voice: Voice breaks

Attributes [hide]

Nithther Akambherylliax, Male Dragonborn Druid 13
Medium (6'3") Dragonborn, Chaotic Good (CR 13)
Armor Class 10
Hit Points 67 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 13 (+1)10 (+0) 17 (+3)12 (+1)
Skills Sleight of Hand +4, Survival +7
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 4d4+4, Ranged +4 / 4d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565544321

Possessions: 3000 gp. Freshwater pearl (7 gp). Black star sapphire (600 gp). Pink pearl (120 gp). Banded agate (7 gp). Moonstone (70 gp). Obsidian (7 gp). Fire opal (600 gp). Aquamarine (1100 gp). Chalcedony (70 gp). Alexandrite (1100 gp). Citrine (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Amûg Warwick, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a grey vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his grey boots flare out at the collars. He wears his hair in dreadlocks. This hazel eyed westerner is not easily forgotten.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.

History: A powerful slaver made him what he is. Through the years after Amûg was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Amûg's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is content

Ideals: Persistence. Flaws: Mundane, Antagonistic. Bonds: Mentor. Occupation: Cartwright

Voice: Slurs words

Attributes [hide]

Amûg Warwick, Male Half-Orc Rogue 1
Medium (6'2") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 12 (+1)8 (-1)
Skills Animal Handling +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs


Orsik Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in an above average manner. He sports a flattop hair cut. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: From birth he was tutored by a cruel and relentless mentor. Orsik was born on a far southern forest where he grew up under the tutelage of his mother, an expert Ruler. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is not mentally stable, and does not behave rationally; and he's attracted to the pc

Ideals: Disciplined. Flaws: Forgetful. Bonds: Attractive, Immigrant, Mentor. Occupation: Ruler

Voice: Pronounces O like U

Attributes [hide]

Orsik Bigtoe, Male Dwarf Paladin 7
Medium (4'2") Dwarf, Lawful Good (CR 7)
Armor Class 12
Hit Points 50 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)14 (+2) 12 (+1)10 (+0)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Auran
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1100 gp. Obsidian (8 gp). Golden yellow topaz (700 gp). Jasper (50 gp).


Social Check DCs

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