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Advanced [show]


Pelt Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Interpreter. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur is white and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A skeptical and narcissistic man, Pelt's first love is himself. His second love is also himself. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Interpreter arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Insomniac, Hedonist. Bonds: Attractive, Rich. Occupation: Interpreter

Voice: Aggressive tone

Attributes [hide]

Pelt Of Spirit, Male Tabaxi Barbarian 9
Medium (5'9") Tabaxi, Chaotic Good (CR 9)
Armor Class 12
Hit Points 90 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)18 (+4) 10 (+0)13 (+1)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 10
Languages Common, Abyssal, Giant, Gnoll, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 500 gp. Aquamarine (200 gp). Golden yellow topaz (200 gp).


Social Check DCs


Purban Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a long red beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Purban hails from a village terrorized by dire rats. Purban abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Purban was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He has passion for adventuring and risk.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Enemies. Occupation: Map Maker

Voice: Booming voice

Attributes [hide]

Purban Greenbottle, Male Halfling Cleric 6
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 13 (+1)10 (+0)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Goblin
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 60000 cp. Red-brown spinel (150 gp).


Social Check DCs


Gargax Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He likes to wear tan tank tops with grey pants. He is portly but not overly obese. His rusty crest is drawn into a tight pony tail with a card scrunchie. His skin is flawless and his gold eyes scan people very quickly.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in a small desert village. He was taken as a slave by a traveling circus and forced to perform He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world.

Ideals: Opinionated. Flaws: Impulsive. Bonds: Attractive, Nature, Slave. Occupation: Bellfounder

Voice: Loud with bravado

Attributes [hide]

Gargax Grrrmmballhyst, Male Dragonborn Sorcerer 4
Medium (6'3") Dragonborn, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)10 (+0) 11 (+0)19 (+4)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 400 gp. Bloodstone (20 gp). Amethyst (60 gp).


Social Check DCs


Fonkin Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is portly but not overly obese. His hair is golden, silky, and of moderate length. His eyes are likewise violet. His teeth are white and perfect.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of gnolls once and for all.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: Many gnolls want him driven away; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Antagonistic. Bonds: Attractive, Enemies, Military, Immigrant. Occupation: Ploughman

Voice: Speaks with back of mouth

Attributes [hide]

Fonkin Nackle, Male Gnome Expert 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)13 (+1) 13 (+1)10 (+0)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 45000 sp. Embroidered silk and velvet mantle with numerous moonstones (1200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp).


Social Check DCs


Quarion Morris, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long brown hair reaches down to his waist. His eyes are brown and he is always smoking a pipe.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. The war was a terrible time for him, and Quarion does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the east to a Ploughman, Quarion learned a great deal about his mother's area of expertise. He married young, but lost his spouse to orcs. He has set out to sabotage the competition.

Motivation: Revenge.

Ideals: Joker. Flaws: Depressed. Bonds: Military, Job, Enemies. Occupation: Ploughman

Voice: Hissing voice

Attributes [hide]

Quarion Morris, Male Half-Elf Sorcerer 10
Medium (5'2") Half-Elf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 16 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)10 (+0) 10 (+0)13 (+1)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 800 gp. Fiery yellow corundum (800 gp). Deep green spinel (140 gp). Chrysoprase (60 gp). Obsidian (12 gp). Chalcedony (60 gp).


Social Check DCs

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