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Advanced [show]


Erky Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: 3'4" and muscular, this western man prefers to wear black clothing when he does not wear armor. His wide-brimmed hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Erky wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the west, but his parents moved at a very young age to the north. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's attracted to the PC; and gnomish compassion

Ideals: Athletic, Disciplined, Philantrophist. Flaws: Ugly, Racist. Bonds: Immigrant. Occupation: Assassin

Voice: Old thin voice

Attributes [hide]

Erky Gobblefirn, Male Gnome Cleric 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)10 (+0) 15 (+2)10 (+0)
Skills Deception +2, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 100 gp.


Social Check DCs


Bucklal Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and has a large blue mantle and cape that has been intricately interwoven into his black robe. His silver hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born the only child of a wealthy merchant. In his 18th year, his parents were killed by a gnolls raid, leaving Bucklal alone in the world. After a stint in an orphanage, he was adopted. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Justice, Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Family. Occupation: Carter

Voice: Smooth and feminine

Attributes [hide]

Bucklal Nimblefingers, Male Halfling Paladin 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 52 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)17 (+3) 10 (+0)11 (+0)
Skills Athletics +4, Religion +6
Senses Passive Perception 10
Languages Common, Halfling, Giant, Auran, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Just what you see.


Social Check DCs


Lone Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red fur is unkempt and raggedy. His hazel unseeing eyes seem to look past you.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a poor family in the city he treasured whatever gifts he got. A freak accident while working with his Fletcher father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his sister

Ideals: Fighting, Athletic. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Fisher

Voice: Soft and melodious

Attributes [hide]

Lone Treat, Male Tabaxi Cleric 3
Medium (5'7") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)15 (+2) 14 (+2)9 (-1)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2000 sp. 1 Superior lock. 1 Silk rope.


Social Check DCs


Silent Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears a brown deerstalker hat and brown clothes. His long lavender fur is drawn into a two foot long braid. His half smiles and green eyes are beguiling and draw you in.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He does not trust anyone and sleeps with one eye open.

History: He was born to loving parents in a slum to the south. His mother was a soldier and died while he was still young. Silent was left his mother's suit of armor and trained in its use and care. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He'd like to take his coworkers down a peg; and wants to raise his children well

Flaws: Insomniac. Bonds: Poor, Attractive, Military, Family, Job. Occupation: Glassblower

Voice: Jittery and nervous

Attributes [hide]

Silent Running, Male Tabaxi Paladin 10
Medium (5'6") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 102 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)14 (+2) 12 (+1)15 (+2)
Skills Acrobatics +7, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1000 gp. Golden circlet with four aquamarines (2000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cockaby Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'5". He likes to wear green tank tops with brown pants. He has a small bristly mustache and wavy red hair. His hazel eyes peer out from beneath his Stetson green hat.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He always tries to repair and not replace. It was this mentality that drove him into the Beggar business.

History: Born to a pair of adventurers, Cockaby grew up listening to his father's many stories. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has dedicated himself to building a better kind of golem.

Motivation: Wants to raise his children well.

Ideals: Philantrophist, Persistence. Bonds: Adventurer, Family. Occupation: Beggar

Voice: Voice breaks

Attributes [hide]

Cockaby Folkor, Male Gnome Aristocrat 13
Small (3'5") Gnome, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 108 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)13 (+1) 11 (+0)17 (+3)
Skills Medicine +4, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2

Possessions: 1000 gp. Red garnet (120 gp). Malachite (14 gp). Freshwater pearl (14 gp). Chrysoprase (50 gp). Smoky quartz (50 gp). Zircon (50 gp). Black opal (1100 gp). Black pearl (1500 gp). Alexandrite (1500 gp). Citrine (50 gp).


Social Check DCs

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