Cimer Justice, Male Tiefling [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he is generally well dressed albeit a few years behind the times. His red hair is slicked back into a classic pompadour. His black eyes lackadaisically let the world flow into them.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. The war was a terrible time for him, and Cimer does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in the south his family was never financially stable. His father was a soldier and died while he was still young. Cimer was left his father's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To protect his home.
Flaws: Depressed. Bonds: Attractive, Guardian, Military, Poor. Occupation: Map Maker
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 300 gp.
Thoradin Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear brown clothing when he does not wear armor. He has styled his black hair well, parting it to the left. His face is covered beneath a completely black helmet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Thoradin was born on a far western forest where he grew up under the tutelage of his mother, an expert Mayor. He left for the west, certain he would find work there.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Military, Immigrant. Occupation: Mayor
Voice: Speaks in third person
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Elven, Aquan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Zedaar Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This man prefers to wear red clothing when he does not wear armor, and sports empty pouches on his belt. His bronze crest is drawn into a tight pony tail with a butterfly scrunchie. His ears are large.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As long as the job gets done he does not care how it got done.
History: He was born at the edge of vast forest. A few years later when the north was not economically sound they moved to his current location. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Opinionated, Professionalism. Flaws: Ugly, Fearful. Bonds: Nature, Immigrant. Occupation: Bricklayer
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Jak Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing the road beaten gear of a warrior. His hair is brown and very short. He has gleaming, smiling blue eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He plays an instrument quite well.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Fighting, Joker, Artistic. Bonds: Immigrant, Criminal record, Family. Occupation: Stylist
Voice: Mousy voice
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 200 gp.
Anthony Branson, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has no hair. His thin eyebrows rest above his beady violet eyes.
Personality: He is fixated on the number 8. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anthony is combative with any and all who dare try his patience in the slightest.
History: He was born in the north. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his absent father; and he is not mentally stable, and does not behave rationally
Ideals: Justice. Flaws: Ugly, Insane. Bonds: Poor, Immigrant, Family. Occupation: Unemployed
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 150 gp.
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