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Advanced [show]


Two Llamas In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a blue shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His gray fur is drawn into a tight pony tail with a skull scrunchie. His thin eyebrows rest above his beady copper eyes.

Personality: He dislikes all the random violence that takes place in the south. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He found a children's book about a Tabaxi Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is terrified, and will act out of fear; and a need for knowledge about a nearby landmark

Ideals: Pacifist. Flaws: Ugly, Fearful. Bonds: Religious, Adventurer. Occupation: Painter

Voice: Sounds elderly

Attributes [hide]

Two Llamas In Woods, Male Tabaxi Wizard 10
Medium (5'8") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 30 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 12 (+1)16 (+3)
Skills Insight +5, Survival +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134443

Possessions: 1300 gp. 1 Minor magic item.


Social Check DCs


Valafar Horror, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. His silver hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his silver eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. After months of barely getting by, Valafar managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is greedy; and he has decided he is irredeemable

Ideals: Impeccable, Logical. Bonds: Rich, Attractive, Criminal record. Occupation: Cartwright

Voice: German accent

Attributes [hide]

Valafar Horror, Male Tiefling Warrior 7
Medium (5'11") Tiefling, True Neutral (CR 7)
Armor Class 10
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)15 (+2) 9 (-1)13 (+1)
Skills History +5, Perception +2
Senses Passive Perception 12
Languages Common, Auran, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: Chrysoprase (20 gp). Tourmaline (160 gp). Blue star sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Umpen Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his green boots flare out at the collars. His long white hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He is fixated on the number 59. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He would rather hide behind his crafts than deal with other people.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 18th year, his parents were killed by a dire rats raid, leaving Umpen alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of dire rats

Ideals: Artistic. Flaws: Insane, Shy. Bonds: Religious, Enemies. Occupation: Shoemaker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Umpen Quillsharpener, Male Gnome Bard 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 1 Minor magic item.


Social Check DCs


Torinn Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears silk and lounges about seductively. His blue crest has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He can speak with the recently deceased. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and to settle down with his crush

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Mentor. Occupation: Body Guard

Voice: Thin and wheezing

Attributes [hide]

Torinn Ghaallixirn, Male Dragonborn Warrior 10
Medium (6'3") Dragonborn, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 76 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)13 (+1) 15 (+2)11 (+0)
Skills History +5, Stealth +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 1400 gp. Silver ewer (80 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Finely wrought small gold bracelet (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. His hair is always cut to a buzz. His ears are large.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has since lost track of the people in his past.

Motivation: He has a crush on the local Shipwright; and he is greedy

Flaws: Ugly, Mundane. Bonds: Has a crush, Family, Rich. Occupation: Mortician

Voice: Pronounces O like U

Attributes [hide]

Gerald Galanodel, Male Half-Elf Commoner 7
Medium (5'8") Half-Elf, True Neutral (CR 7)
Armor Class 14
Hit Points 21 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)17 (+3) 18 (+4)15 (+2)
Skills History +6, Insight +7
Senses Passive Perception 14
Languages Common, Elven, Auran, Ignan, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 700 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp).


Social Check DCs

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