Quarethon Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a worn and beaten armor. Beneath his clothing is a huge mess of scar tissue. His crest, while still mostly black, has prominent grey streaks. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a logical person and will generally grow upset if things defy logic and science.
History: Quarethon was born in the north. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he is currently in port desperately looking for someone to get him out
Ideals: Logical, Persistence. Flaws: Ugly, Cynical. Bonds: Slave. Occupation: Barrister
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Magnifying glass. 1 Masterwork manacles. 1 Backpack. 1 Small steel mirror.
Direcris Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears red painted combat armor at almost all times. His crest, while still mostly scarlet, has prominent grey streaks. He has a tattooed face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: A powerful necromancer made him what he is. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a stableman and was forced into it by his family
Ideals: Philantrophist. Bonds: Family, Mentor, Military. Occupation: Stableman
Voice: Whispers
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Gnome, Gnoll, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +6
Possessions: Just what you see.
Trail Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple pastel robe with blue stripes complete with hood. He has a slight overbite and is overall scrawny. His fur is white and very short. His eyes, though not visible through his cowl, are amber.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Trail was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A deep hatred of illithids; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Entrepeneur. Bonds: Poor, Adventurer, Enemies. Occupation: Merchant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 15 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 2 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Direcris Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars, he is not a threatening figure. His gold crest is long and unkept. His eyes, though not visible through his cowl, are red.
Personality: Direcris is depressed about a lot of things. He tends to be a nihilist. He would rather hide behind his crafts than deal with other people.
History: He served in the navy to pay for his family's outstanding loans. He has had some formal music training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Ugly, Depressed, Shy. Bonds: Military. Occupation: Sculptor
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 78 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Aquan
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 4000 gp. Eyepatch with mock eye of sapphire and moonstone (1700 gp). Sapphire pendant on gold chain (2300 gp). Solid gold idol (200 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Old masterpiece painting (1700 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Large well-done wool tapestry (200 gp).
Pog Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a weathered and beat up set of banded mail beneath an oversized white coat. He wears a deerstalker hat to cover his moderate length white hair. His eyes are likewise brown. His teeth are white and perfect.
Personality: A skeptical and narcissistic man, Pog's first love is himself. His second love is also himself. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Pog was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Shy. Bonds: Attractive. Occupation: Animal Trainer
Voice: Australian accent
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 11)
Armor Class 11
Hit Points 73 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 3100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
