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NPC Generator

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Advanced [show]


Don Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has wavy auburn hair. His face is covered beneath a completely black helmet.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a very good compulsive liar and kleptomaniac.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Roofer arts, while his mother instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Professionalism. Flaws: PTSD. Bonds: Criminal record, Rich. Occupation: Roofer

Voice: Boston accent

Attributes [hide]

Don Sylvaranth, Male Half-Elf Warlock 3
Medium (5'1") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)13 (+1) 15 (+2)10 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 600 sp.


Social Check DCs


Oblar Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. His silver hair is drawn into a tight pony tail with a card scrunchie. His blue eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Bellfounder born in the past three hundred years. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a desert tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To be a Soapmaker again; and he is currently in port desperately looking for someone to get him out

Ideals: Entrepeneur. Bonds: Attractive, Job, Rich, Nature, Slave. Occupation: Bellfounder

Voice: Shortens vowels

Attributes [hide]

Oblar Sunmeadow, Male Halfling Bard 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 38 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 800 gp.


Social Check DCs


Ulfgar Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of rapiers on his belt, each one with a topaz on the hilt. His hair is always cut to a buzz. He has brown eyes and a violet hat with a white feather.

Personality: He is extraordinarily eccentric. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Bricklayer, but he was a colossal failure. He now owns his own business.

Motivation: Wants to raise his children well; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Insane, Secretive, Mundane. Bonds: Job, Family. Occupation: Armorer

Voice: Strong lisp

Attributes [hide]

Ulfgar Dankil, Male Dwarf Sorcerer 12
Medium (4'0") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 46 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)17 (+3) 12 (+1)10 (+0)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Druidic, Celestial, Draconic
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666530

Possessions: Silver pearl (120 gp). Chalcedony (40 gp). Brown diamond (4000 gp). Tiger eye turquoise (7 gp). Peridot (40 gp). Azurite (7 gp).


Social Check DCs


Flask In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears brown painted combat armor at almost all times. He sports a flattop fur cut. His green eyes have a joyful gleam in them most of the time.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Flask was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flask fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a navigator and was forced into it by his family

Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Family. Occupation: Navigator

Voice: Spits words with contempt

Attributes [hide]

Flask In the Storm, Male Tabaxi Rogue 8
Medium (6'7") Tabaxi, Lawful Evil (CR 8)
Armor Class 14
Hit Points 67 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 18 (+4)16 (+3) 11 (+0)15 (+2)
Skills Investigation +6, Medicine +3
Senses Passive Perception 10
Languages Common, Undercommon, Goblin, Auran
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 1000 gp. Large well-done wool tapestry (500 gp). Old masterpiece painting (1400 gp). Sapphire pendant on gold chain (2000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a long brown beard, and similarly colored long hair. His eyes are brown and catlike.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To unite with his brother; and regain custody of his daughter

Ideals: Joker, Persistence. Flaws: Impulsive. Bonds: Rich, Family. Occupation: Seamstress

Voice: Soft and mumbly

Attributes [hide]

Theodoric Sherman, Male Half-Elf Commoner 2
Medium (5'4") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 9 (-1)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 6000 cp. Rock crystal (40 gp).


Social Check DCs

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