Krimmon Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears skinny pants and wears a pastel and white robe with the hood down. He has auburn hair. He has a dull look in his gray eyes.
Personality: He has always had a great fascination with Halfling culture. Animals are drawn to him, and he is able to talk to them.
History: He was born at the edge of vast forest. After coming to the age of reason, Krimmon took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Many brigands want him driven away; and he wants revenge against brigands
Ideals: Gifted. Flaws: Racist, Antagonistic. Bonds: Nature, Enemies. Occupation: Spy
Voice: Breathy voice
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 21 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: Just what you see.
Ernest Rayden, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear blue clothing when he does not wear armor. He wears his red hair up in a very large beehive style do. His green eyes are passionate and lively.
Personality: He is a Healer first and foremost. He believes firmly that knowledge should be universal. He has all his life been fascinated with poetry.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's also a talented Bather, but doesn't like to broadcast it.
Motivation: Marry his sister to traveling adventurers; and sabotage a competitor
Ideals: Artistic. Bonds: Job, Slave, Adventurer, Family. Occupation: Healer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 57 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 1800 gp. Brown-green garnet (110 gp). Golden pearl (110 gp). Banded agate (15 gp). Alexandrite (500 gp). Banded agate (15 gp). Eye agate (15 gp). Moonstone (80 gp). Chalcedony (80 gp). Carnelian (80 gp). Red garnet (110 gp).
Hugh Mori, Male Human [Permalink]
Personal [hide]
Description: He wears baggy grey pantaloons and a green scarf. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is silver and curly. He has several tiny jet earrings on each ear.
Personality: He is almost excessively polite to everyone, even when angry. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and to get a good night's sleep
Flaws: Shy, Impulsive, Disease, Insomniac. Bonds: Rich. Occupation: Banker
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 5000 cp.
Dazzazn Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears an entirely pastel suit with grey socks and a vest with buckled shoes. He keeps his long copper crest kept up in a rat tail. His gold eyes dart from person to person.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with his god.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Dazzazn never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He has a crush on the local Mason; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Bonds: Religious, Rich, In love, Has a crush. Occupation: Weaver
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 138 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Druidic
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 1 |
Possessions: 700 pp. A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Embroidered and bejeweled glove (2000 gp). 1 Medium magic item.
Trey Browning, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is long and white with streaks of auburn, and is pulled back with small yellow clips. His beard is auburn, braided, and well cared for. His amber eyes dart from person to person.
Personality: He likes to make people angry or surprised. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: When he was but 3 years old his parents immigrated from the east. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant, Adventurer. Occupation: Farmer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 3000 cp. Finely wrought small gold bracelet (100 gp). 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!
