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Advanced [show]


Gale Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears a robe, a symbol of luck around his neck, and a monstrous two handed axe on his belt. His yellow fur is knotted and matted. He wears a mask on his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of drow

Ideals: Fighting. Flaws: Antagonistic, Forgetful. Bonds: Immigrant, Enemies. Occupation: Cartwright

Voice: Jittery and nervous

Attributes [hide]

Gale Of Stars, Male Tabaxi Barbarian 10
Medium (5'4") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 58 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 9 (-1)13 (+1) 12 (+1)13 (+1)
Skills Perception +5, Stealth +8
Senses Passive Perception 18
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1600 gp. Fire opal (1000 gp). Emerald (1000 gp). Azurite (12 gp). Aquamarine (200 gp). Eye agate (12 gp). Deep green spinel (70 gp). Aquamarine (200 gp). Peridot (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Delebean Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: A 3'4" southern man, he wears a simple tan robe with red stripes complete with hood. His black hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A deeply religious man he believes everything happens for a reason. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur, Athletic. Flaws: Forgetful. Bonds: Attractive, Religious. Occupation: Sailor

Voice: Low rumbling, strings words together

Attributes [hide]

Delebean Humplebumple, Male Gnome Barbarian 3
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 31 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)15 (+2) 10 (+0)13 (+1)
Skills Performance +3
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp. 1 Hourglass. 1 Superior lock. 1 Backpack.


Social Check DCs


Grom Graham, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses like a well dressed Fletcher does. His red hair is slicked back into a classic pompadour. His fierce hazel eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Grom embodies much of what other species detest in the Half-Orcs. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the east, but his parents moved at a very young age to the south. He worked as a nervous Fletcher and found it very stressful. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult.

Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Job, Immigrant. Occupation: Fletcher

Voice: Can't modulate volume

Attributes [hide]

Grom Graham, Male Half-Orc Sorcerer 2
Medium (5'5") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)8 (-1) 9 (-1)10 (+0)
Skills Religion +1, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Red-brown spinel (90 gp). Bloodstone (20 gp). 1 Small steel mirror.


Social Check DCs


Igden Beren, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a simple black robe with blue stripes complete with hood. His golden hair is lengthy. His blue eyes are passionate and lively.

Personality: Prone to second guessing himself, he comes off as nervous. He is an amazing painter.

History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. He left for the west, certain he would find work there.

Motivation: To clean up the streets; and to protect his home

Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Immigrant, Guardian. Occupation: Fletcher

Voice: Jamaican accent

Attributes [hide]

Igden Beren, Male Gnome Aristocrat 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)13 (+1) 12 (+1)8 (-1)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Morkral Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is smooth and relatively long. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is very quiet and rarely speaks above a whisper. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the east was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Immigrant, Attractive. Occupation: Tanner

Voice: Booming voice

Attributes [hide]

Morkral Aranore, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)18 (+4) 12 (+1)8 (-1)
Skills Performance +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Giant, Gnome, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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