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Advanced [show]


Nykkan Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears black leather gloves, a black jacket, and tight pants. He has no crest. His eyes are a pleasant red.

Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Nykkan was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he wants to meet his childhood hero

Flaws: Ugly, Shy. Bonds: Immigrant, Adventurer, Job. Occupation: Apothecary

Voice: French accent

Attributes [hide]

Nykkan Sumnarghthrysh, Male Dragonborn Bard 7
Medium (6'7") Dragonborn, Neutral Good (CR 7)
Armor Class 12
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)10 (+0) 11 (+0)13 (+1)
Skills Persuasion +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Malachite (12 gp). Amethyst (80 gp). Citrine (70 gp). Black pearl (1100 gp).


Social Check DCs


Bertram Addington, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His chestnut hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: The child of western immigrants he idolized his mother. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Bonds: Attractive, Immigrant, Adventurer, Criminal record. Occupation: Banker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Addington, Male Human Ranger 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)15 (+2) 17 (+3)9 (-1)
Skills Intimidation +1, Investigation +4
Senses Passive Perception 13
Languages Common, Giant, Goblin
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 cp. Onyx (80 gp).


Social Check DCs


Arannis Meliamne, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his green robe and has his sword always slung over his shoulder. His brown hair is braided into rings. His thin eyebrows rest above his beady green eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a island tribe. Arannis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and someone believes him a fraud

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Immigrant, Nature. Occupation: Map Maker

Voice: Mousy voice

Attributes [hide]

Arannis Meliamne, Male Elf Barbarian 11
Medium (5'1") Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 99 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)15 (+2) 14 (+2)11 (+0)
Skills Acrobatics +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Infernal, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +6

Possessions: 30000 sp. Chalcedony (80 gp). Alexandrite (500 gp). Alexandrite (500 gp). Obsidian (7 gp). Rhodochrosite (7 gp). Chrysoberyl (150 gp). Hematite (7 gp). Chrysoberyl (150 gp). Banded agate (7 gp). Azurite (7 gp).


Social Check DCs


Raer Withrethin, Male Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in collared shirts and wears a proper scarf over his head. His black hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He hasn't been sleeping well lately.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Artistic, Philantrophist. Flaws: Ugly, Insomniac. Bonds: Rich. Occupation: Shoemaker

Voice: Jamaican accent

Attributes [hide]

Raer Withrethin, Male Elf Paladin 3
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)15 (+2) 9 (-1)8 (-1)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven, Celestial, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Masterwork studded leather. 1 Masterwork Light wooden shield.


Social Check DCs


Serpent Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man wears a lot of dark rich colors, with gold accents. His clothes are grease stained in places. His yellow fur is drawn into a tight pony tail with a cross scrunchie. He tend to wears goggles to shield his eyes.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: When he was but 8 years old his parents immigrated from the west. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Tabaxi people; and tabaxi compassion

Flaws: Racist, Forgetful. Bonds: Attractive, Poor, Immigrant. Occupation: Miner

Voice: Scandinavian accent

Attributes [hide]

Serpent Prim Posies, Male Tabaxi Rogue 2
Medium (5'9") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)11 (+0) 10 (+0)10 (+0)
Skills Animal Handling +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 4000 cp.


Social Check DCs

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