Tomi Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a hunchback. His small hat is riddled with cuts and holes. His thin eyebrows rest above his beady gray eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also has developed a complete distrust of the Laborer profession.
History: A powerful slaver made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Scribe for hire.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Flaws: Ugly, Shy. Bonds: Poor, Job, Mentor. Occupation: Scribe
Voice: American accent
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Hobart Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he very much looks the part of a Jeweler. His silver hair is greasy and uncared for. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily eccentric. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a brothel owner, Hobart was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Sabotage a competitor; and balancing his hectic life and new jeweler responsibilities is difficult
Flaws: Ugly, Insane, Antagonistic. Bonds: Job, Mentor. Occupation: Jeweler
Voice: Relaxed voice
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Melee.
Harvest Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears a tan tunic with white highlights, and long red pants that bunch up around his shoes, he is not a threatening figure. His red fur is singed and shortened. He wears round tiny glasses practically rammed into his face.
Personality: He is business-like. He takes instructions and follows them to the letter. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He comes from a rich western family. His mother had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Harvest was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Professionalism. Flaws: Ugly. Bonds: Immigrant, Rich, Enemies, Criminal record. Occupation: Cook
Voice: Russian accent
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 4)
Armor Class 15
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 20 (+5) | 9 (-1) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Elven, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +7 / 1d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp. Red spinel (110 gp). Deep green spinel (110 gp). Sard (20 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Traubon Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is cut jaggedly and amateurishly. His violet eyes peer out from beneath his deerstalker yellow hat.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. A true patriot, Traubon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by goblins. Traubon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: A deep hatred of goblins.
Bonds: Attractive, Poor, Enemies, Military, Mentor. Occupation: Architect
Voice: Excited and jittery
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 210 gp.
Nicor Light, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt, and he perpetually has his crossbow ready. He has styled his black hair well, parting it to the left. He has several tiny topaz earrings on each ear.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now mingles about in high society.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Fighting, Opinionated. Bonds: Rich, Adventurer, Nature. Occupation: Marshal
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 7)
Armor Class 10
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal, Ignan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 11000 sp. Golden pearl (40 gp). Banded agate (8 gp). 1 Minor magic item.
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