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Advanced [show]


Osco Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a pastel cloak and cross-gartered brown stockings, marred by chocolates. His black hair is heavily combed to the right. His face is scarred and worn.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying sister.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Ugly, Shy, Impulsive, Antagonistic. Occupation: Scribe

Voice: Rolls R's

Attributes [hide]

Osco Warmwater, Male Halfling Cleric 12
Small (3'2") Halfling, True Neutral (CR 12)
Armor Class 15
Hit Points 75 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)18 (+4) 12 (+1)14 (+2)
Skills Nature +8, Performance +6
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Terran, Celestial, Auran
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 15000 sp.


Social Check DCs


Varis Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is typically in his Detective uniform. He sports a long white beard, and similarly colored long hair. He has violet eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is an amazing painter.

History: Gifted from a young age, Varis studied abroad. His family was turned out during the war. He and his family wandered south to less war torn lands. He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Athletic, Gifted. Flaws: Shy, PTSD. Bonds: Job. Occupation: Detective

Voice: Raspy

Attributes [hide]

Varis Qualanthri, Male Elf Barbarian 10
Medium (4'7") Elf, Neutral Good (CR 10)
Armor Class 11
Hit Points 53 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 7 (-2)13 (+1) 16 (+3)10 (+0)
Skills Religion +5, Survival +7
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 800 gp. Star rose quartz (40 gp). Lapis lazuli (4 gp). Chrysoprase (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vlorn Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his chestnut hair in a pixie cut. His fierce gray eyes like to dwell on things.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Vlorn was born in the south. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Opinionated, Persistence. Flaws: Ugly, Sensitive. Bonds: Job. Occupation: Miller

Voice: Excited and jittery

Attributes [hide]

Vlorn Warmwater, Male Halfling Fighter 2
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 8 (-1)11 (+0)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2

Possessions: 290 gp. 4 Tanglefoot bags.


Social Check DCs


Mindartis Firahel, Male Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a robe, a symbol of strength around his neck, and a flail on his belt. He keeps his black hair in a pixie cut. This green eyed southerner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the south. He does not believe in violence as a means to an end. He is a dedicated Slave Trader but believes his peers are too gung-ho.

History: The child of a Dilettante, who enjoyed hunting, Mindartis was taken on many hunting expeditions. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mindartis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Nature, Mentor. Occupation: Slave Trader

Voice: Eastern European accent

Attributes [hide]

Mindartis Firahel, Male Elf Barbarian 4
Medium (5'0") Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 33 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)14 (+2) 9 (-1)14 (+2)
Skills Performance +4, Stealth +5
Senses Passive Perception 9
Languages Common, Elven, Terran, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Raymond Barlow, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair has been sun bleached extensively. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a criminal king-pin and mafia family While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Joker, Extrovert. Bonds: Rich, Criminal record, In love. Occupation: Bricklayer

Voice: Dark and ominous

Attributes [hide]

Raymond Barlow, Male Human Expert 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)17 (+3) 15 (+2)10 (+0)
Skills Medicine +4, Stealth +1
Senses Passive Perception 12
Languages Common, Orc, Infernal, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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