Korag Gladstone, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in a clean violet cloak covering his clean studded leather. His hair is red and curly. He wears crescent spectacles with a black brim.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Korag studied abroad. He helped his mother out around the business and became quite the natural. He has dedicated himself to building a better world.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and further expansion of business
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer, Debt. Occupation: Layabout
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 33 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Celestial
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 400 gp. Brass mug with jade inlays (300 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp).
Beloril Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a yellow shirt with thin green vertical stripes and brown pants. He has a white handlebar mustache and slicked back white hair. He wears a mask on his face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He enjoys reading and quiet.
History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Beloril took refuge in the large cave and found the beat up shield and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he would like to get married and retire
Ideals: Impeccable, Logical. Bonds: Rich, Nature, Has a crush. Occupation: Actor
Voice: Speaks with a cold
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 19 (+4) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Half-Plate.
Erdan Eathalena, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'7" and muscular, this western man typically wears a sleeveless long coat of deep white leather and dull violet iron scale mail. He has shaved his head bald. He has a tattooed face.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a ruthless business man, a trait he acquired from his father.
History: He got into the Bowyer business at a young age. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Athletic, Joker, Entrepeneur. Bonds: Job, Criminal record. Occupation: Bowyer
Voice: German accent
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 5000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Morthos Shame, Male Tiefling [Permalink]
Personal [hide]
Description: He typically wears pastel cloth garments or leather armor, and he perpetually has his shield ready. He has dyed his greying black hair a little too much giving a sharp black color. His silver eyes are passionate and lively.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in shield use. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Morthos was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Artistic. Bonds: Nature, Religious, Enemies. Occupation: Jeweler
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 36 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 12000 sp. Gold and topaz bottle stopper cork (1700 gp). Gold dragon comb with red garnet eye (1700 gp). A small bag of saffron. (50 gp). Fire opal pendant on a fine gold chain (900 gp).
Silvo Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tan vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his blonde hair in a flapper bob. His amber eyes are slightly larger than normal.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great joy in being the best Carter in town.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He was an athlete and attended two major summer competitions. He never won. He has achieved small success as a Carter.
Motivation: Wants to open a new tavern; and he is compelled to act according to his religious beliefs
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Carter
Voice: Relaxed voice
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 15
Hit Points 10 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 19 (+4) | 9 (-1) | 9 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. Silver chalice with lapis lazuli gems (30 gp). Silver comb with moonstones (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Masterwork Light steel shield. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
