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Advanced [show]


Fargrim Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a moderate pudge and is not very fit. He has done his best to style his blonde hair to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Fargrim lived on a farm with his mother, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He is content; and to reunite with his absent mother

Flaws: Mundane. Bonds: Attractive, Job, Family. Occupation: Armorer

Voice: Pirate accent

Attributes [hide]

Fargrim Trueblood, Male Dwarf Aristocrat 3
Medium (4'5") Dwarf, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)13 (+1) 12 (+1)7 (-2)
Skills Athletics +1
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Sindri Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'7", this man wears a brown tunic with blue highlights, and long brown pants that bunch up around his shoes. He has a long red beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born at the edge of vast island. Sindri was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Sindri decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother

Ideals: Persistence. Flaws: Insane. Bonds: Criminal record, Nature, Family. Occupation: Gardener

Voice: Pronounces difficult words wrong

Attributes [hide]

Sindri Fapplestamp, Male Gnome Rogue 3
Small (3'7") Gnome, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)10 (+0) 16 (+3)11 (+0)
Skills Performance +2, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. Onyx (40 gp). Rock crystal (40 gp). Peridot (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hamil Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tattered old clothes. He wears a feathered hat to hide his balding. His eyes, though not visible through his cowl, are hazel.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gifted from a young age, Hamil studied abroad. His parents enrolled him in a Barbarian school at a young age so that he could practice his martial talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he'd like to take his coworkers down a peg

Ideals: Passionate, Optimist, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

Hamil Goldfound, Male Halfling Barbarian 2
Small (3'4") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)13 (+1) 17 (+3)10 (+0)
Skills Performance +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 390 gp.


Social Check DCs


Andram Art, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears many layers of old clothing at all times. His blue hair is smooth and relatively long. His black eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.

History: His parents moved while he was still in utero so he is the first generation to be born here. Andram was born on a far western island where he grew up under the tutelage of his father, an expert Assassin. After a long history of fighting, Andram and his spouse have recently divorced.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Immigrant. Occupation: Assassin

Voice: High pitched, excited

Attributes [hide]

Andram Art, Male Tiefling Bard 6
Medium (5'9") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)17 (+3) 12 (+1)18 (+4)
Skills Deception +7, Performance +7
Senses Passive Perception 11
Languages Common, Druidic, Infernal, Draconic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: Blue star sapphire (1100 gp).


Social Check DCs


Seebo Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear. His skin is fair and his fingers are delicate and long. He has no hair. His ears are large.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a Barrister, his father struggled to pay the bills. Through the years after Seebo was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Seebo's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Seebo and his spouse have recently divorced.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Ideals: Joker. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Poor. Occupation: Bellfounder

Voice: Raspy

Attributes [hide]

Seebo Gimlen, Male Gnome Druid 2
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 16 (+3)11 (+0)
Skills Medicine +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 300 gp.


Social Check DCs

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