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NPC Generator

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Advanced [show]


Pirithin Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He typically wears a sleeveless long coat of deep red leather and dull pastel iron scale mail. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Pirithin embodies much of what other species detest in the Halflings. When he's not drinking or sleeping the drinks off, he's doing music.

History: A powerful necromancer made him what he is. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Pirithin and his spouse have recently divorced.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's repulsed by the pc

Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Poor, Mentor. Occupation: Sailor

Voice: Farmer accent

Attributes [hide]

Pirithin Tealeaf, Male Halfling Expert 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)12 (+1) 14 (+2)9 (-1)
Skills Stealth +6, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Adam Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and he perpetually has his sword ready. His chestnut hair is still thick. His eyes are hazel and he is always smoking a pipe.

Personality: Adam is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Blacksmith

Voice: Ums and uhs a lot

Attributes [hide]

Adam Floshem, Male Half-Elf Commoner 13
Medium (5'6") Half-Elf, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 68 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)13 (+1) 13 (+1)12 (+1)
Skills History +5, Medicine +5
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1

Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). Fire opal pendant on a fine gold chain (600 gp). Brass mug with jade inlays (500 gp). A roughly beaten golden orb (170 gp). Fire opal pendant on a fine gold chain (600 gp). Golden circlet with four aquamarines (5000 gp).


Social Check DCs


Cloak In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft pastel waves gently in the breeze. His fur is cut close to his head. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is witty, but his monotone delivery comes off as unnerving He also is a firm believer in the manly ideal.

History: Cloak was born with his mother's beautiful face. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and to prove his worth to the world

Ideals: Joker. Flaws: Addict, Impulsive. Bonds: Rich, Attractive. Occupation: Mason

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Cloak In the Morning, Male Tabaxi Druid 2
Medium (5'8") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 16 (+3)14 (+2)
Skills History +3, Insight +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 340 gp. Brown-green garnet (90 gp). Malachite (15 gp). Golden yellow topaz (600 gp). 1 Banded mail.


Social Check DCs


Henry Nash, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a rose on it. He has done his best to style his white hair to look like a famous performer. He has hazel eyes and a black hat with a tan feather.

Personality: He likes to make people angry or surprised. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born at the edge of vast plains. Through the years after Henry was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Henry's mother didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: Obtaining odd cultural Human artifacts is his passion; and his relatives are trying to arrange a marriage

Flaws: Antagonistic, Shy. Bonds: Nature, Family, Adventurer. Occupation: Sailor

Voice: Sensual and smooth

Attributes [hide]

Henry Nash, Male Human Warlock 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 15 (+2)16 (+3)
Skills Intimidation +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 600 sp. Rose (30 gp).


Social Check DCs


John Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. His hair, while still mostly chestnut, has prominent grey streaks. He is baby faced.

Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a minor phobia of water and hates getting wet.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and wants to have a good time and be beloved

Ideals: Extrovert, Optimist. Flaws: Fearful. Bonds: Rich, Military, Job. Occupation: Cartwright

Voice: Nasally tone

Attributes [hide]

John Blakeley, Male Human Warrior 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 44 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1200 gp. Black pearl (800 gp). Red-brown spinel (60 gp). Deep blue spinel (800 gp). Rich purple corundum (600 gp). Banded agate (11 gp). Red-brown spinel (60 gp).


Social Check DCs

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