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NPC Generator

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Advanced [show]


Hugh Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears just a black suit, and carries morningstars. His golden hair is kept up in a ponytail inside a wide-brimmed hat. He has amber eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a great chef.

History: He was born several months after his father was called into army service. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Hugh's homeland. Hugh decided to take the middle way and become a bodyguard. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Military, Immigrant. Occupation: Blacksmith

Voice: Slurs words

Attributes [hide]

Hugh Ramsey, Male Human Commoner 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)18 (+4) 11 (+0)17 (+3)
Skills Athletics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan, Gnome, Druidic, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 140 gp.


Social Check DCs


Ombul Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a slight overbite and is overall scrawny. He has no hair. His eyes are hazel and beady.

Personality: He will rave to anyone who will listen. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Ombul lived on a farm with his mother, near the main road leading to a nearby town. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Due to his spouse's obsession with being a Farmer they were divorced and he won custody of their daughter. He worked as a Sculptor, and he later adopted a second daughter.

Motivation: To reunite with his absent mother.

Flaws: Ugly, Insane, Antagonistic. Bonds: Mentor, Family. Occupation: Sculptor

Voice: Hissing voice

Attributes [hide]

Ombul Leagallow, Male Halfling Rogue 12
Small (3'1") Halfling, True Neutral (CR 12)
Armor Class 14
Hit Points 67 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 14 (+2)18 (+4) 15 (+2)9 (-1)
Skills Arcana +8, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Celestial, Sylvan, Aquan
Attacks Melee +2 / 3d10-2, Ranged +7 / 3d10+3, Grapple +3

Possessions: 1000 gp. Fire opal pendant on a fine gold chain (1800 gp). Cloth of gold vestments (70 gp). Jeweled anklet (3000 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). Solid gold idol (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beast Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is renowned for his bright pastel suits and hats. He wears a small hat to cover his moderate length brown fur. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern

Flaws: Shy, Secretive. Bonds: Attractive, Immigrant, Job, Religious. Occupation: Ploughman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Beast Grass, Male Tabaxi Wizard 9
Medium (5'2") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 29 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)9 (-1) 10 (+0)21 (+5)
Skills Religion +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 12000 sp. Deep blue spinel (500 gp). Rhodochrosite (5 gp). Amethyst (50 gp). Chrysoprase (70 gp). Star ruby (500 gp). Zircon (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Garfield, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is chestnut and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Calm and collected, he is a well trained Jeweler. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A powerful necromancer made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Retire the richest man in the east; and someone believes him a fraud

Ideals: Entrepeneur. Bonds: Attractive, Job, Enemies, Mentor. Occupation: Jeweler

Voice: Whispers

Attributes [hide]

Balimaar Garfield, Male Human Druid 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)9 (-1) 10 (+0)14 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 3000 cp.


Social Check DCs


Lance Staurheim, Male Human [Permalink]

Personal [hide]

Description: He likes to wear pastel tank tops with grey pants. He carries with him a set of bastard swords, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He wears his silver hair up in a very large beehive style do. His violet eyes dart from person to person to random spaces in the air.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in a small forest village. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 14 years.

Motivation: A strong sense of loyalty to Human people; and he feels threatened by others

Ideals: Fighting. Flaws: Fearful, Racist. Bonds: Nature, Job. Occupation: Spice Merchant

Voice: Smoker's lung

Attributes [hide]

Lance Staurheim, Male Human Cleric 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Animal Handling +5, Athletics +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 1200 gp.


Social Check DCs

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