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NPC Generator

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Advanced [show]


Ratbag Winchester, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears dark leathers with embroidery. With bright brown hair and a scraggly beard. His eyes, though not visible through his cowl, are brown.

Personality: He is irascible and easily irritated. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: To reunite with his absent mother.

Ideals: Artistic. Flaws: Antagonistic, Depressed. Bonds: Family, Rich. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Ratbag Winchester, Male Half-Orc Sorcerer 7
Medium (5'7") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 9 (-1)12 (+1)
Skills Athletics +5, Performance +4
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: A roughly beaten golden orb (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fulbar Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This man wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. His red hair is cut short. His blue eyes dart from person to person.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He always tries to repair and not replace. It was this mentality that drove him into the Spy business.

History: Fulbar was born with his father's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and wants to open a new tavern

Ideals: Persistence. Flaws: Terse. Bonds: Rich, Attractive, Job. Occupation: Spy

Voice: Sore throat, cough

Attributes [hide]

Fulbar Warmwater, Male Halfling Expert 12
Small (3'4") Halfling, Chaotic Good (CR 12)
Armor Class 14
Hit Points 47 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)10 (+0) 11 (+0)12 (+1)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 1000 gp. Large well-done wool tapestry (200 gp). Gold and topaz bottle stopper cork (1600 gp). A delicate silver chain set with a tourmaline (20 gp).


Social Check DCs


Arumawann Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and carries monstrous two handed axes. His hair, while still mostly white, has prominent grey streaks. His eyes are gray and beady.

Personality: He is a hateful person. He taunts others and blames them for his problems. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arumawann fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A rival would like him out of the picture; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family, Criminal record. Occupation: Mercenary

Voice: Rolls R's

Attributes [hide]

Arumawann Wildwander, Male Gnome Expert 9
Small (3'6") Gnome, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 73 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)18 (+4) 11 (+0)12 (+1)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Halfling, Auran, Druidic
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +6

Possessions: 1600 gp. Silver comb with moonstones (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Old masterpiece painting (1600 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thorin Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears pastel trousers with black and white striped suspenders. He wears various colorful collared shirts. Beneath his clothing is a huge mess of scar tissue. His silver hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Thorin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Thorin's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Antagonistic, Disease. Bonds: Slave, Attractive, Rich. Occupation: Herbalist

Voice: Raspy

Attributes [hide]

Thorin Torevir, Male Dwarf Monk 12
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 57 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)17 (+3) 14 (+2)15 (+2)
Skills Acrobatics +6, Insight +6
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Ignan, Auran
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +6

Possessions: 18000 sp. Jeweled anklet (1000 gp). A necklace of small pink pearls (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). A roughly beaten golden orb (90 gp). A delicate brass dragon egg (20 gp). Large well-done wool tapestry (200 gp). Solid gold idol (900 gp). Fire opal pendant on a fine gold chain (1900 gp).


Social Check DCs


Lone Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'9" and muscular, this northern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His cinnamon fur is still thick. His eyes, though not visible through his cowl, are yellow.

Personality: He is overprotective of those who hire his services. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Lone lived on a farm with his father, near the main road leading to a nearby town. He has had some formal writing training, and achieved minor success. He has since lost track of the people in his past.

Motivation: Meet up once more with his childhood friend; and to clean up the streets

Ideals: Athletic, Artistic. Bonds: Adventurer, Guardian, Family. Occupation: Fletcher

Voice: Dutch accent

Attributes [hide]

Lone Of Winter, Male Tabaxi Fighter 1
Medium (5'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)17 (+3) 8 (-1)13 (+1)
Skills Medicine +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp. Red-brown spinel (100 gp).


Social Check DCs

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