Percival Clifford, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear pastel pants and tee shirts and is in decent physical shape. He keeps his golden hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: The child of a Adventurer, who enjoyed hunting, Percival was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Percival took refuge in the ruined castle and found the beat up scimitar and armor he uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Someone believes him a fraud; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Nature, Enemies. Occupation: Ruler
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 12 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Halfling
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 2600 gp. White opal (900 gp). Azurite (16 gp). Jet (70 gp). Blue quartz (16 gp). Star ruby (900 gp). Chalcedony (60 gp). Deep green spinel (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Delebean Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He is typically in his Merchant uniform. He has relatively dark skin and is very physically imposing due to his abundance of muscles. With bright white hair and a scraggly beard. His fierce violet eyes like to dwell on things.
Personality: He acts crazy and hedonistic. He has all his life been fascinated with writing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school before completing his studies. He has achieved small success as a Merchant.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Artistic, Gifted, Logical. Flaws: Hedonist. Bonds: Job. Occupation: Merchant
Voice: Aggressive tone
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 8)
Armor Class 13
Hit Points 72 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.
Spring Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan coat over a yellow low-cut shirt, and a feathered hat upon his head. His cinnamon fur has been sun bleached extensively. His copper eyes peer out from beneath his feathered tan hat.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Spring was born in the north. At a young age he loved to build and create. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: To share knowledge with the world.
Ideals: Logical, Persistence. Flaws: Mundane, Insane. Occupation: Dyer
Voice: Booming voice
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. 1 Masterwork studded leather.
Thervan Cithreth, Male Elf [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a small hat to hide his balding. He has gleaming, smiling brown eyes.
Personality: Overbrimming with self-confidence, Thervan isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He works hard and plays hard.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. In the meantime he has taken over work as a Bellfounder and occasionally as a mercenary.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Military, Religious. Occupation: Bellfounder
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 84 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Giant
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 100 pp. Jeweled gold crown (7000 gp). A small bag of saffron. (70 gp). Gold and topaz bottle stopper cork (1300 gp). 1 Minor magic item.
Anthony Holton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is fair and his fingers are delicate and long. He wears his white hair up in a very large beehive style do. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His first spouse was a Priest, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to travel the world and help people.
Motivation: Doesn't want to be a Miner and was forced into it by his family; and regain custody of his son
Ideals: Philantrophist, Joker. Flaws: Mundane. Bonds: Rich, Attractive, Family. Occupation: Miner
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 16 (+3) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp. Large well-done wool tapestry (300 gp). 1 Masterwork Common Melee.
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