Igden Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a black cloak and cross-gartered white stockings, and sports empty pouches on his belt. His brown hair is kept up in a ponytail inside a small hat. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He pushes his goals aggressively. He is also a coward if confronted.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Mason, but he got bored and became a Butcher. He became a Butcher soon after.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural gnomish artifacts is his passion
Flaws: Fearful. Bonds: Enemies, Military, Job, Adventurer. Occupation: Butcher
Voice: Soothing and warm
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 9)
Armor Class 12
Hit Points 74 (9d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Celestial, Undercommon
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 100 pp.
Orsik Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has dyed his greying white hair a little too much giving a sharp white color. He has a dull look in his blue eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Gifted from a young age, Orsik studied abroad. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.
Motivation: Wants to work out more often.
Ideals: Athletic, Artistic, Gifted. Flaws: Cynical. Occupation: Layabout
Voice: Switch between two voices
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Terran, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 300 gp. 1 Half-Plate.
Karash Kirby, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses like a well dressed Stableman does, and a wedding ring on his left hand. His long silver hair is drawn into a two foot long braid. His eyes are green and he is always smoking a pipe.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the west to a Stableman, Karash learned a great deal about his father's area of expertise. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He now owns his own business.
Motivation: He wants to meet his childhood hero; and he's repulsed by the pc
Flaws: Antagonistic, Racist. Bonds: Job, In love, Adventurer. Occupation: Stableman
Voice: French accent
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 8 (-1) | 14 (+2) | 14 (+2) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Halfling, Gnome
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +0
Possessions: 900 sp. 3 Alchemist’s fire.
Drifting Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears just a green suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He keeps his cinnamon fur in a flapper bob. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Carter
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 39 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
Possessions: 800 gp.
Harbek Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a skull on it. His blonde hair is long and unkept. His violet eyes dart from person to person to random spaces in the air.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He can't help but pocket interesting objects he comes across
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Druid school at a young age so that he could practice his necromantic talents. He has built up a small fortune and can afford his own way.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Unemployed
Voice: Speaks in third person
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 81 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 18 (+4) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1000 gp.
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Their contribution stands as a beacon of hope for all adventurers!